Red River Campaign

Fen-Horim Armylist

The battles which is fought is the core of this endeavour.  The documentation of these is listed here with all it`s “clean up” book keeping. The campaign map keep the information of where the battles has been conducted.

Cavalry

Cavalry
24pts
Discipline 5
Strenght 3
Lacking Protection
(No restrictions)

Light Horse
20 pts
Discipline 5
Strenght 2
Lacking Protection
(No melee equipment, longbow or slings)

Infantry

Heavy Foot
24 pts
Discipline 5
Strenght 4
Lacking Protection
(No restrictions)

Medium Foot
16 pts
Discipline 5
Strenght 3
Lacking Protection
(No restrictions)

Light Foot
12 pts
Discipline 5
Strenght 2
Average Protection
(No other than Armoured Protection and no melee equipment )

Artillery

Artillery
20 pts
Discipline 5
Strenght 2
Lacking Protection
(May rise discipline 3 times and must have Artillery missile equipment)

Fraction Traits

A Fen-Horim army must consist of 50% or more troops with the “Undrilled” trait.

Upgrade Troops

Discipline

You may rise the troops Discipline 1 point by adding an additional 12pts to the troop cost.
Troop discipline can at a maximum be upgraded by 2 points.

Strenght

Strenght can not be upgraded. The strenght defines the type of troop it suppose to mimic.

Troop Size

A troop may be upgraded so that it contains more soldiers by adding 12 pts to it`s cost. The troop rise its strength by 2 and gain the “Undrilled” trait.

Protection

0 pts   Lacking protection
4 pts   Average protection
12 pts Armour
12 pts Heavy armour
4 pts   Pavise
8 pts   Shieldwall.

Melee equipment

24 pts Pikes
8 pts   Spears
8 pts   Powerful Attack
8 pts   Thrown Weapons
8 pts   Melee Capable
16 pts Impact

Skill & Abilities

Missile equipment