Red River Campaign

Recorded History

This history is part of a greater story about the island in which the Riverlands reside. The parts of the narrative that concern the people here has been elaborated up on. Additional campaign goals can be found within these stories and is marked on the campaign map. The arching storyline was created while playing Mappa Imperium. Less than a game but more as a creative tool for worldbuilding. 

The sky was a mix of orange and red, the sun setting on the horizon. The field was littered with the remains of war; broken weapons, discarded armor, and the bodies of fallen soldiers. Two soldiers stood on a small hill, surveying the destruction.

“Can you believe it?” said the first soldier, shaking his head in disbelief. “All of this death and destruction, for what? A piece of land? A difference in ideology?”

The second soldier let out a sigh. “War is never easy,” he said. “But sometimes it’s necessary. We fight to protect our homes, our families, our way of life.”

The first soldier raised an eyebrow. “But at what cost? How can we justify taking the lives of others in the name of ‘protection’?”

The second soldier thought for a moment. “I suppose it’s all a matter of perspective,” he said. “But you know what they say: ‘All’s fair in love and war’.”

“Yeah,” said the first soldier, a small smile creeping across his face. “But in war, you can at least shoot the other guy.”

Tim White
Ted Nash

Hagra the Scale

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The Mist Wars

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The six Crowns

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Rishkar the Pouch

Rishar greed makes him act upon the opportunity to silence all competing merchants in one swift “Blow”. He send out a party of adventurers which open the Doomed doors. The reservoar of toxic fumes flow out and is blown by the wind into the streets of CoveCity and choke all of its innhabitants. The Talon Orders remaining fleet from the Battle of Hullbreach which has docked in the harbour suffer the same fate. The Order rise the Pillar of no Return to commemorate the heroes and proclaim that the time has come to return to the Great Marshes.
Words reach Gorthog that the followers of Olgoth has escavated Ancient Artifacts in the sacred grounds in the Ruin of the hidden shape. Iminent Doom can only prevented by retrieving the artifacts and put them back to where they belong. 
Olgoth which worship Rogor the third eye see the only way to prevent sertain doom, is to learn about the artifacts andseek the right way through their guidance. The two armies meet on the “Field of Disputes”

By the secrets learned from the artifacts Olgoth crushes Gorthog and set his army loos on Slagg City. The few remaining inhabitants is cut downand the city captured. Olgoth seize the opportunity to reach out to other neighbours as his army suffered few casulties due to the superiority the artifacts provides. The army cross the Doomdoors and lay siege to “the Pouch” . A official quest to retrebute the kings horrific act in which annhilated Covebay. But a personal mission to get ridd of Rishar, that could reveale the truth of who provided him the tools to do so. Rishar the rich merchantking made hast as he was told that the advansing army crossed the Lost Valley. Mercenaries from Reef-Pirate-Bay was massed and shipped up Volina River to bolster the towns defenses. It fell before sun down the day the warhorns signaled the assult.

Lizard Rising Empire Envoys report to the Emperor of the new threat in the east. The construction of a castle at Coral Bay and relocation of the rural populus to safety of the city walls tell the beginning of a turbulent future. A turbulense which will shake the very foundation of the Twin Isles.

 

 

Dark clouds on the horizon

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The Riverlands
Amañor Otillien Kereen Darn Greenwall Ongor Mendoor Fen-Horim Dorgohul Ilit-Hen Bafalas Harûm Olbrûk An-Fahalas Agar-Dom Rosh Berren Ênmar Atlamoon Laprin Bay Dim-Muir Valhen-Moorn Hadnûr Afhir Sobar-Gehen Garadorn Tralabad Dûnvalen Jonna Port Summerhall Monara Kheel Gwin-Dûr Ruins of The Pouch

Amañor

Capital city of the Western Realm

Governor (6)  Ketrus Aarrithur
Class (5)
  /  Forge /  Port /  Fortified /

The Queen`s Guard Regiment
- 1 company of Royal Knights
- 2 companies of Knights
- 1 company of Light Cavalry
- 1 Ship (2)
2nd Regiment
- 2 companies of Spear Guard
- 2 companies of Bow Guard
4 Millita companies

More info.............................................

Otillien

Trade Port of the Western Realm

Governor (3)  Edoc Clonrid
Class (3)
  /  Port /

The Gladdenfield Regiment
- 1 company of Light Cavalry
- 1 company of Skirmishers
- 2 companies of Spear Guard
- 2 Ships (2)
2 Millita companies

More info.............................................

Kereen

The First City of the Western Realm

Governor (6)  Gardic Malnu
Class (4)
  /  Forge /  Port /  Fortified /

3rd Regiment
- 1 company of Light Cavalry
- 2 companies of Spear Guards
- 1 company of Catapults
The Seaborn Regiment
- 1 companies of Spear Guard
- 1 company of Bow Guard
- 1 company of skirmishers
-1 Ship (3)
2 Millita companies

More info.............................................

Darn

City of the Joken Barony, allegiance to the Western Realm

Governor (4)  Godhard Joken
Class (2)
  /  Forge /

Regulars
- 1 company of Light Cavalry
- 1 company of Spear Guard
- 1 company of Bow Guard
1 Millita companies

More info.............................................

Greenwall

City of Rane Barony, allegiance to the Western Realm

Governor (3)  Nalinia Rane
Class (3)
  /  Forge /  Hospital /  Fortified /

The Rhongard Regiment
- 1 company of Knights
- 1 company of Bow Guard
- 2 companies of Spear Guard
2 Millita companies

More info.............................................

Ongor

Capital of the Eastern Realm

Governor (6)  Shon Devagon
Class (5)
  /  Forge  /  Fortified /

Golden Regimen
- 3 companies of Heavy Foot
- 1 company of Archers
1st Horkanian Regiment
- 1 company of Trools
-  2 companies of Heavy Foot
- 1 company of Pikes
Shrine Guard Company
- 1 company of Heavy Foot
4 Millita companies

More info.............................................

Mendoor

First city of the Eastern Realm

Governor (6)  Khebdev Zar
Class (3)
  /  Port /

2nd Horkanian Regiment
- 2 companies of Archers
- 2 companies of Heavy Foot
- 1 Ship (3)
2 Millita companies

More info.............................................

Fen-Horim

City of the Eastern Realm

Governor (4)  Kaul Bayan
Class (3)
  /  Forge /  Fortified /

Regulars
- 1 company of Wolves
- 2 companies Archers
- 1 company of Bolt Machines
2 Millita companies

More info.............................................

Dorgohul

Throne of Angohm Dôm , allegiance to the Eastern Realm

Governor (2)  Angohm Dôm
Class (4)
  /  Forge /  Fortified /
Recruitment  / Trools /

Gargadroon Regiment
- 1 company of Trools
- 2 companies of Heavy Foot Spears
- 1 company of Heavy Foot
3 Millita companies

More info.............................................

Ilit-Hen

Border Town under Otillien of the Western Realm

Governor (6)  Nildron Klemar
Class (1)

Regulars
- 1 company of Light Cavalry
- 1 company of Spear Guards

More info.............................................

Bafalas

Fort Bafalas under Darn, allegiance to the Western Realm

Governor (5)  Voria Bennevi
Class (1)

Regulars
- 1 company of Skirmishers
- 1 company of Spear Guards

More info.............................................

Harûm

City of the Outcast, allegiance to the Eastern Realm

Governor (4)  Cernin Koti
Class (2)
  /  Hospital /

Regulars
- 1 company of Warbeast
- 1 company of Heavy Foot Spears
- 1 company of Bolt Machine
1 Millita company

More info.............................................

Olbrûk

Town under Dorgohul, allegiance to the Eastern Realm

Governor (2)  Suttag
Class (2)
  /  Forge /  Fortified /

Regulars
- 1 company of Archers
- 2 companies of Wolves
1 Millita company

More info.............................................

An-Fahalas

Bordertown under Fen-Horim of the Eastern Realm

Governor (5)  Nomvir Bomoz
Class (1)

Regulars
- 1 company of Wolves
- 1 company of Heavy Foot Spears

More info.............................................

Agar-Dom

Town under Mendoor in the Eastern Realm

Governor (2)  Mindered Hardscar
Class (1)

Regulars
- 2 companies of Heavy Foot Spears

More info.............................................

Rosh Berren

Town under Amanôr of the Western Realm

Governor (3)  Shrilda Deepshade
Class (2)
  /  Port /

Regulars
- 1 company of Skirmishers
- 1 company of Spear Guard
- 1 company of Bow Guard
- 1 Ship (1)
1 Millita company

More info.............................................

Ênmar

Town under Mendoor in the Eastern Realm

Governor (2)  Kurita Hisu
Class (2)
  /  Port /

Regulars
- 1 company of Heavy Foot
- 2 companies of Archers
- 1 Ship (2)
1 Millita company

More info.............................................

Atlamoon

Town under Kereen in the Western Realm

Governor (5)  Titris Gianka
Class (2)
/  Port /

Regulars
- 1 company of Dwarves
- 1 company of  Bow Guards
- 1 company of Spear Guards
- 1 Ship (1)
1 Millita company

More info.............................................

Laprin Bay

Town in the Western Realm

Governor (3)  Osdender Keenhorn
Class (1)
  /  Port /

Regulars
- 2 companies of Light Foot
- 2 Ships (1)

More info.............................................

Dim-Muir

Town under Greenwall, allegencie to the Western Realm

Governor (4)  Kreadrel Feen
Class (1)

Regulars
- 2 companies of Light Foot

More info.............................................

Valhen-Moorn

Town under Greenwall, allegiance to the Western Realm

Governor (3)  Ethel Shalip
Class (2)
  /  Fortified /

Regulars
- 1 company of Light Cavalry
- 1 company of Light Foot
- 1 company of Archers
1 Millita company

More info.............................................

Hadnûr

Town under Harûm, allegiance to the Eastern Realm

Governor (5)  Thion Jelfandor
Class (2)

Regulars
- 2 company of Skirmishers
- 1 company of Heavy Foot
1 Millita company

More info.............................................

Afhir

Town under Ongar, in the Eastern Realm

Governor (3)  Bhod Gumra
Class (3)
/ Fortified /
Recruitment  / Giant /

Regulars
- 1 company of Archers
- 1 company of Pikes
- Giant
1 Millita company

More info.............................................

Sobar-Gehen

Town under Ongar, in the Eastern Realm

Governor (5)  Nuncar Zenandriog
Class (2)
  /  Forge /

Regular
- 2 companies of Light Foot
- 1 company of Bolt Machines
1 Millita company

More info.............................................

Garadorn

Town under Harûm, allegiance to the Eastern Realm

Governor (3)  Rinhewe Wada
Class (2)
  /  Port /
Recruitment  / Warbeast /

Regulars
- 1 company of Harûm Beasts
- 1 company of Archers
- 1 Ship (3)
1 Millita company

More info.............................................

Tralabad

Dwarven Town, allegiance to the Western Realm

Governor (2)  Bjallin Trugrip
Class (2)
  /  Forge /  Fortified /

Regulars
- 1 company of Linebreakers
- 1 company of Infantry
- Bears
1 Millita company

More info.............................................

Dûnvalen

Town under Kereen, in the Western Realm

Governor (4)  Febeck Erson
Class (2)
  /  Port /

Regulars
- 1 company of Spear Guards
- 1 company of Bow Guards
- 1 company of Trebuchets
- 1 Ship (2)
1 Millita company

More info.............................................

Jonna Port

Town under Amanôr, in the Western Realm

Governor (2)  Sama Mistheart
Class (1)
  /  Port /

Regulars
- 2 companies of Skirmishers

More info.............................................

Summerhall

Town under Amanôr in the Western Realm

Governor (2)  Queen Readra Biephon II
Class (3)
  / Port /  Fortified /

The Queen`s Tower Guard
- 1 company of Spear Guard
- 1 Ship (3) "The Swordfish"
Regulars
- 1 company of Bow Guard
- 1 company of Skirmishers
1 Millita company

More info.............................................

Monara

Town under Kereen, in the Western Realm

Governor (4)  Kavdoro Ferndown
Class (3)
  /  Port /

Regulars
- 1 company of Spear Guard
- 1 Ship (1)
- 1 Ship (2)
1 Millita company

More info.............................................

Kheel

Governor (5)  Sartrur Pain
Class (2)
Recruitment  / Wolves /

Regulars
- 1 company of Skirmishers
- 2 companies of Wolves
1 Millita company

More info.............................................

Gwin-Dûr

The Riverlands is located in the south-west on the isle of Gwin-Dûr. The origin of the Realms of Riverland dates back to the days of the Raging Waves.

read more..

Ruins of The Pouch

Quest
Every 2nd day roll a d6. On a roll of 6 you uncover knowledge of the destruction of the Pouch.

Reward
Gain or level up a Wizard. Every 3rd day this wizard is left stationary at this location you may make another d6 roll.
If successful, level up this wizard again. When a level 3 wizard makes a successful roll, chose a Stratagem.

More info.............................................