This history is part of a greater story about the island in which the Riverlands reside. The parts of the narrative that concern the people here has been elaborated up on. Additional campaign goals can be found within these stories and is marked on the campaign map. The arching storyline was created while playing Mappa Imperium. Less than a game but more as a creative tool for worldbuilding.
The sky was a mix of orange and red, the sun setting on the horizon. The field was littered with the remains of war; broken weapons, discarded armor, and the bodies of fallen soldiers. Two soldiers stood on a small hill, surveying the destruction.
“Can you believe it?” said the first soldier, shaking his head in disbelief. “All of this death and destruction, for what? A piece of land? A difference in ideology?”
The second soldier let out a sigh. “War is never easy,” he said. “But sometimes it’s necessary. We fight to protect our homes, our families, our way of life.”
The first soldier raised an eyebrow. “But at what cost? How can we justify taking the lives of others in the name of ‘protection’?”
The second soldier thought for a moment. “I suppose it’s all a matter of perspective,” he said. “But you know what they say: ‘All’s fair in love and war’.”
“Yeah,” said the first soldier, a small smile creeping across his face. “But in war, you can at least shoot the other guy.”
Tim White
Ted Nash
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Rishar greed makes him act upon the opportunity to silence all competing merchants in one swift “Blow”. He send out a party of adventurers which open the Doomed doors. The reservoar of toxic fumes flow out and is blown by the wind into the streets of CoveCity and choke all of its innhabitants. The Talon Orders remaining fleet from the Battle of Hullbreach which has docked in the harbour suffer the same fate. The Order rise the Pillar of no Return to commemorate the heroes and proclaim that the time has come to return to the Great Marshes.
Words reach Gorthog that the followers of Olgoth has escavated Ancient Artifacts in the sacred grounds in the Ruin of the hidden shape. Iminent Doom can only prevented by retrieving the artifacts and put them back to where they belong.
Olgoth which worship Rogor the third eye see the only way to prevent sertain doom, is to learn about the artifacts andseek the right way through their guidance. The two armies meet on the “Field of Disputes”
By the secrets learned from the artifacts Olgoth crushes Gorthog and set his army loos on Slagg City. The few remaining inhabitants is cut downand the city captured. Olgoth seize the opportunity to reach out to other neighbours as his army suffered few casulties due to the superiority the artifacts provides. The army cross the Doomdoors and lay siege to “the Pouch” . A official quest to retrebute the kings horrific act in which annhilated Covebay. But a personal mission to get ridd of Rishar, that could reveale the truth of who provided him the tools to do so. Rishar the rich merchantking made hast as he was told that the advansing army crossed the Lost Valley. Mercenaries from Reef-Pirate-Bay was massed and shipped up Volina River to bolster the towns defenses. It fell before sun down the day the warhorns signaled the assult.
Lizard Rising Empire Envoys report to the Emperor of the new threat in the east. The construction of a castle at Coral Bay and relocation of the rural populus to safety of the city walls tell the beginning of a turbulent future. A turbulense which will shake the very foundation of the Twin Isles.
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Capital city of the Western Realm
Governor (6) Ketrus Aarrithur
Class (5) / Forge / Port / Fortified /
The Queen`s Guard Regiment
- 1 company of Royal Knights
- 2 companies of Knights
- 1 company of Light Cavalry
- 1 Ship (2)
2nd Regiment
- 2 companies of Spear Guard
- 2 companies of Bow Guard
4 Millita companies
Trade Port of the Western Realm
Governor (3) Edoc Clonrid
Class (3) / Port /
The Gladdenfield Regiment
- 1 company of Light Cavalry
- 1 company of Skirmishers
- 2 companies of Spear Guard
- 2 Ships (2)
2 Millita companies
The First City of the Western Realm
Governor (6) Gardic Malnu
Class (4) / Forge / Port / Fortified /
3rd Regiment
- 1 company of Light Cavalry
- 2 companies of Spear Guards
- 1 company of Catapults
The Seaborn Regiment
- 1 companies of Spear Guard
- 1 company of Bow Guard
- 1 company of skirmishers
-1 Ship (3)
2 Millita companies
City of the Joken Barony, allegiance to the Western Realm
Governor (4) Godhard Joken
Class (2) / Forge /
Regulars
- 1 company of Light Cavalry
- 1 company of Spear Guard
- 1 company of Bow Guard
1 Millita companies
City of Rane Barony, allegiance to the Western Realm
Governor (3) Nalinia Rane
Class (3) / Forge / Hospital / Fortified /
The Rhongard Regiment
- 1 company of Knights
- 1 company of Bow Guard
- 2 companies of Spear Guard
2 Millita companies
Capital of the Eastern Realm
Governor (6) Shon Devagon
Class (5) / Forge / Fortified /
Golden Regimen
- 3 companies of Heavy Foot
- 1 company of Archers
1st Horkanian Regiment
- 1 company of Trools
- 2 companies of Heavy Foot
- 1 company of Pikes
Shrine Guard Company
- 1 company of Heavy Foot
4 Millita companies
First city of the Eastern Realm
Governor (6) Khebdev Zar
Class (3) / Port /
2nd Horkanian Regiment
- 2 companies of Archers
- 2 companies of Heavy Foot
- 1 Ship (3)
2 Millita companies
City of the Eastern Realm
Governor (4) Kaul Bayan
Class (3) / Forge / Fortified /
Regulars
- 1 company of Wolves
- 2 companies Archers
- 1 company of Bolt Machines
2 Millita companies
Throne of Angohm Dôm , allegiance to the Eastern Realm
Governor (2) Angohm Dôm
Class (4) / Forge / Fortified /
Recruitment / Trools /
Gargadroon Regiment
- 1 company of Trools
- 2 companies of Heavy Foot Spears
- 1 company of Heavy Foot
3 Millita companies
Border Town under Otillien of the Western Realm
Governor (6) Nildron Klemar
Class (1)
Regulars
- 1 company of Light Cavalry
- 1 company of Spear Guards
Fort Bafalas under Darn, allegiance to the Western Realm
Governor (5) Voria Bennevi
Class (1)
Regulars
- 1 company of Skirmishers
- 1 company of Spear Guards
City of the Outcast, allegiance to the Eastern Realm
Governor (4) Cernin Koti
Class (2) / Hospital /
Regulars
- 1 company of Warbeast
- 1 company of Heavy Foot Spears
- 1 company of Bolt Machine
1 Millita company
Town under Dorgohul, allegiance to the Eastern Realm
Governor (2) Suttag
Class (2) / Forge / Fortified /
Regulars
- 1 company of Archers
- 2 companies of Wolves
1 Millita company
Bordertown under Fen-Horim of the Eastern Realm
Governor (5) Nomvir Bomoz
Class (1)
Regulars
- 1 company of Wolves
- 1 company of Heavy Foot Spears
Town under Mendoor in the Eastern Realm
Governor (2) Mindered Hardscar
Class (1)
Regulars
- 2 companies of Heavy Foot Spears
Town under Amanôr of the Western Realm
Governor (3) Shrilda Deepshade
Class (2) / Port /
Regulars
- 1 company of Skirmishers
- 1 company of Spear Guard
- 1 company of Bow Guard
- 1 Ship (1)
1 Millita company
Town under Mendoor in the Eastern Realm
Governor (2) Kurita Hisu
Class (2) / Port /
Regulars
- 1 company of Heavy Foot
- 2 companies of Archers
- 1 Ship (2)
1 Millita company
Town under Kereen in the Western Realm
Governor (5) Titris Gianka
Class (2) / Port /
Regulars
- 1 company of Dwarves
- 1 company of Bow Guards
- 1 company of Spear Guards
- 1 Ship (1)
1 Millita company
Town in the Western Realm
Governor (3) Osdender Keenhorn
Class (1) / Port /
Regulars
- 2 companies of Light Foot
- 2 Ships (1)
Town under Greenwall, allegencie to the Western Realm
Governor (4) Kreadrel Feen
Class (1)
Regulars
- 2 companies of Light Foot
Town under Greenwall, allegiance to the Western Realm
Governor (3) Ethel Shalip
Class (2) / Fortified /
Regulars
- 1 company of Light Cavalry
- 1 company of Light Foot
- 1 company of Archers
1 Millita company
Town under Harûm, allegiance to the Eastern Realm
Governor (5) Thion Jelfandor
Class (2)
Regulars
- 2 company of Skirmishers
- 1 company of Heavy Foot
1 Millita company
Town under Ongar, in the Eastern Realm
Governor (3) Bhod Gumra
Class (3) / Fortified /
Recruitment / Giant /
Regulars
- 1 company of Archers
- 1 company of Pikes
- Giant
1 Millita company
Town under Ongar, in the Eastern Realm
Governor (5) Nuncar Zenandriog
Class (2) / Forge /
Regular
- 2 companies of Light Foot
- 1 company of Bolt Machines
1 Millita company
Town under Harûm, allegiance to the Eastern Realm
Governor (3) Rinhewe Wada
Class (2) / Port /
Recruitment / Warbeast /
Regulars
- 1 company of Harûm Beasts
- 1 company of Archers
- 1 Ship (3)
1 Millita company
Dwarven Town, allegiance to the Western Realm
Governor (2) Bjallin Trugrip
Class (2) / Forge / Fortified /
Regulars
- 1 company of Linebreakers
- 1 company of Infantry
- Bears
1 Millita company
Town under Kereen, in the Western Realm
Governor (4) Febeck Erson
Class (2) / Port /
Regulars
- 1 company of Spear Guards
- 1 company of Bow Guards
- 1 company of Trebuchets
- 1 Ship (2)
1 Millita company
Town under Amanôr, in the Western Realm
Governor (2) Sama Mistheart
Class (1) / Port /
Regulars
- 2 companies of Skirmishers
Town under Amanôr in the Western Realm
Governor (2) Queen Readra Biephon II
Class (3) / Port / Fortified /
The Queen`s Tower Guard
- 1 company of Spear Guard
- 1 Ship (3) "The Swordfish"
Regulars
- 1 company of Bow Guard
- 1 company of Skirmishers
1 Millita company
Town under Kereen, in the Western Realm
Governor (4) Kavdoro Ferndown
Class (3) / Port /
Regulars
- 1 company of Spear Guard
- 1 Ship (1)
- 1 Ship (2)
1 Millita company
Governor (5) Sartrur Pain
Class (2)
Recruitment / Wolves /
Regulars
- 1 company of Skirmishers
- 2 companies of Wolves
1 Millita company
The Riverlands is located in the south-west on the isle of Gwin-Dûr. The origin of the Realms of Riverland dates back to the days of the Raging Waves.
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Quest
Every 2nd day roll a d6. On a roll of 6 you uncover knowledge of the destruction of the Pouch.
Reward
Gain or level up a Wizard. Every 3rd day this wizard is left stationary at this location you may make another d6 roll.
If successful, level up this wizard again. When a level 3 wizard makes a successful roll, chose a Stratagem.