The Strategic Journal is the overall game which is to be won. The strategic choices made by Lords, affecting thousands of people in a war which only the few will reap it awards.
– How to win –
Conquer strongholds: Locations that holds a number which represent the victory points gained by conquering it.
Ravage locations: half a victory point is gained for every location ravaged.
The player with the most victory points at the end of the game is the winner.
To do list:
Swap Dorn banner with Monara and place the Lion (Blue silver) at Dorn
Message of War
If message of war don`t get through to Amanor from Ilith-Hen, the rumors will reach Amanor when a week has passed.
– Investigation-roll at the Pouch
– Western Realm Mobilize!!
– Dorgohul, Kheel and Olbrûk mobilize.
– Messengers arrive Bafalas from Dorn
– Jonna Port mobilize (if messenger arrive in Amanor)
The bulwark of the Amanoran Realm is the three port cities which is governed by their own “Captain” on behalf of the Queen. The two other cities is ruled independently but is allegiance to the Queen.
The hostile lands require the Amanorans to keep settlements garrisoned and trained soliders to respond to threats outside the citywalls. Responses are done by shipping the required personel to the closest location. In addition do the royal guard contain light cavalry to reach inland locations.
Cities (2) : 33,800
Towns (8) : 60,600
Villages and Hamlets (26) : 5,700
Mobilized Force: 6,562
Mobilization reserves: 2,900
Cities (2) : 33,800
Towns (8) : 31,700
Villages and Hamlets (26) : 3,900
Mobilized Force: 4,162
Mobilization reserves: 2,340
Towns (3) : 18,800
Villages and Hamlets (6) : 900
Mobilized Force: 1,010
Mobilization reserves: 330
Towns (3) : 12,400
Villages and Hamlets (4) : 600
Mobilized Force: 1080
Mobilization reserves: 140
Towns (1) : 3,100
Villages and Hamlets (2) : 300
Mobilized Force: 310
Mobilization reserves: 0
The Ongor Realm appears to consist of the three cities which is joined by the “Red Road”. Still, they wield influence in the Northern Reaches where the native people of Guin-Dûr live.
Regardless of the hostile lands they garrison the outlying settlements lightly. On the contrary, the cities are heavily fortified. The cooperation between the Ongar and the natives is a conondrum. Even if conflicts arise between them, they seem to continue the relation as if both factions lack the faculty of memory .
Cities (2) : 27,700
Towns (8) : 62,600
Villages and Hamlets (26) : 5,850
Mobilized Force: 7,860
Mobilization reserves: 2,560
Cities (1) : 13,900
Towns (8) : 36,400
Villages and Hamlets (21) : 3,150
Mobilized Force: 5170
Mobilization reserves: 560
Cities (1) : 13,800
Towns (2) : 4,800
Villages and Hamlets (8) : 1,200
Mobilized Force: 1,170
Mobilization reserves: 1,380
Towns (5) : 21,400
Villages and Hamlets (10) : 1,500
Mobilized Force: 1,520
Mobilization reserves: 620