The weather do have an important impact on how the campaign progress. This map show the different geographical regions which result in a variety of weather. Each region has the newest prediction noted at the top in the “tool tip” info frame. A compete history of the weather from the start of the campaign is also kept here.
-Draw 2 event cards
–Pay 1 coin to keep target lord at the same location, campaigning an additional turn.
–Pay 1 loot to keep target lord at a friendly location, campaigning an additional turn.
Muster (nb = Lordship value)
In friendly location (own realm or conquerd stronghold)
Muster Lord (less or equal to fealty)
Muster troops (One vassal)
Call to Arms!
Plan (+ declear leutenants)
-Feed armies (Double if army is equal or more than 7)
-If unfed, Lord`s service marker shift left on the calendar.
-Disband now if needed, you may pay to avoid.
If any assets or card of war exceed 2 of the same type, lose any 1 asset or card of war.
Exhange carts into sleds or visa versa.
Discard card of war cards if total number of cards exceed the number of campaigning lords.