Action: Investigate Relic

In the enigmatic expanse of the sector, you stumble upon an ancient structure or subterranean labyrinth, beckoning you with the allure of treasures and perils. Prepare for the daunting journey of exploration, for a Relic investigation demands several battles to reveal its secrets. As you venture forth, set up a KillTeam Battle. By default, confront the foes lurking within using the Lurking Foes Enemy Table (p.180). These Relics harbor multiple areas, known as Depths, each requiring a tabletop battle to unlock its mysteries. Begin numbering the Depths, with the initial one being labeled “1,” followed by “2,” and so on, as you descend deeper into the unknown. Unravel the enigma of these forgotten realms with valor and wit, but be wary of the unfathomable dangers lurking within.

1-5

Stellar Flare

“A nearby star erupts with a massive solar flare, causing intense radiation bursts.”

Rule Change: During the game, all ships within 12″ of a star suffer -1 to their armor saves and have their shields reduced by half due to radiation interference.

6-11

Dimensional Rift

“A mysterious dimensional rift opens in the midst of the battle, warping space-time.”

Rule Change: At the beginning of each turn, roll a D6 for each ship on the battlefield. On a roll of 1-3, the ship suffers a random critical damage effect due to dimensional instability.

12-18

Nebulaic Obscuration

” An expanding nebula envelops the battlefield, shrouding it in a dense cosmic mist.”

Rule Change: All ships suffer -1 to their Ballistic Skill and Weapon Skill due to reduced visibility within the nebula. Additionally, torpedo attacks are made at +1 range due to the nebulaic interference.

19-24

Gravitational Vortex

” A massive gravitational vortex forms, pulling nearby ships into its crushing embrace.”

Rule Change: At the end of each movement phase, all ships within 6″ of the vortex must pass a Leadership test. Failure results in the ship being pulled 2D6″ towards the vortex’s center. Colliding with the vortex causes immediate critical damage.

25-29

Solar Storm Surge

” A massive solar storm engulfs the battlefield, disrupting navigational systems and energy fields.”

Rule Change: At the beginning of each turn, roll a D6 for each ship on the battlefield. On a roll of 1-2, the ship’s shields are reduced by half due to energy fluctuations caused by the solar storm. On a roll of 3-4, the ship’s engine power is halved. On a roll of 5-6, the ship’s communications are disrupted, and it cannot receive orders for that turn.