Red River Campaign

Encyclopedia

The encyclopedia contain background information about the Riverlands and it`s inhabitants. None of this has any direct impact on how the game is played, but as a resource for imagination in the effort to make the world come alive.

The Fork

Fork is a town located on the temperate river coast, where the vegetation is lush. Fork grew around a river navigable by small craft, and is comprised of many different races, with the most common race being human. They are a patriarchal feudalist theocratic constitutional monarchy that worships many deities, the most common being Demeter.

The nearest landmark is a winding path of high ground through a swamp, called the Witches Walk A population of 2520, the denizens live a comfortable existence. A harvest festival is currently taking place.

Father Iganosh

Government in Fork

The people of Fork work the land in exchange for working their lord’s lands. None take responsibility for the stewardship of Fork, but the holy hold the best semblance of order, the head of whom is Father Inganosh.

Economics

Trade in Fork is regulated, with taxes and restrictions on what can be brought in and out of the hamlet, and people live a comfortable existence because of it. The trade guild enforces rules, with stiff penalties and trade bans for rule-breakers. Welfare is average. Citizens can find an education, provided they can pay for it. Healthcare is overtaxed and underfunded, and the government hides behind layers of bureaucracy to dodge complaints.

Law and Order

There is a strong policing presence, with citizens seeking to live in the city being forced to undergo background checks. The local guard, The Ravenmar Mace, is well armed, and brutality is not unheard of. Law in Fork is extremely punitive, and those that breach the complex list of laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished wherever possible. Magic is outlawed, and guards look for any excuse to put away anyone that looks like a magic user. It is coded into law as a tightly restricted activity.

FACTIONS

  • Merchants Guild
  • Tiny
  • Merchants Guild
  • Very Small
  • Guards Watch
  • Miniscule
  • Priests College
  • Very Small

Merchants Guild (Tiny)

“The Shrewd Crew is a merchants guild. It’s relatively new, and the tiny faction has an excellent reputation, and is motivated by glory. They are recently associated in allegations of bribery.”

Governance

It’s ruled by Imaena West, who was able to rise to power through nepotism. He is quite incompetent, and his position is stable due to the lack of infighting for the leadership role. Bribes are sometimes accepted.

Members

Members of The Shrewd Crew are identifiable by the fact that a member is always closely followed by a boy carrying a chest. Membership requires some social status, and costs ten gold pieces. The initiation into The Shrewd Crew involves a simple form to be filled.

Resources

They have decent resources. A handful of magic scrolls are part of those resources. Also at their disposal are a handful of trade goods, and a fair few debtors.

Politics

The Shrewd Crew have barely any allies;
A guild of scholars are the only others they can rely on. The Shrewd Crew have a couple enemies; A guild of commoners are the enemies of The Shrewd Crew.

“The Brotherhood of Coin”
Merchants Guild (Very Small)

“The Brotherhood of Coin is a merchants guild. It’s very new, and the tiny faction has an excellent reputation, and is motivated by money. They are rumoured to be under investigation.”

Governance

It’s ruled by Sonan Gorsuch, who was the original founder. He is reasonably competent, and his position is relatively unstable due to internal power struggles. Bribes will usually be rejected.

Members

Members of The Brotherhood of Coin are identifiable by their gaudy jewellery. Membership requires an excellent reputation, and costs two hundred gold pieces. The initiation into The Brotherhood of Coin involves a simple form to be filled.

Resources

They have near limitless resources. One or two valuable trade goods are in their proverbial warchest, as are a fair few debtors, one or two old favours, and a handful of magic scrolls.

Politics

The Brotherhood of Coin have barely any allies;
A veritable army of mercenaries are the only others they can rely on. The Brotherhood of Coin have a couple enemies; A guild of assassins are the enemies of The Brotherhood of Coin.

“The Ravenmar Mace”
Guards Watch (Miniscule)

“The Ravenmar Mace is a guards watch. It’s recently established, and the miniscule faction has a very good reputation, and is motivated by money. They are extremely secretive.”

Policing

Fork is policed by The Ravenmar Mace, rather than a separate guard. The guard is well funded, and armed according to budget. They have training exercises, and their officers are held accountable for their actions.
One can recognise a member of The Ravenmar Mace by the aquamarine and tan livery adorned with an image of a hammer.

Law in Fork

Law in Fork is extremely punitive, and those that breach the complex list of laws can expect hard labor, incarceration, or sometimes public execution. Crime is an ugly stain on humanity, to be punished wherever possible.

Governance

It’s ruled by Shax Domarien, who was able to rise to power by completing an ordeal. He is reasonably competent, and his position is quite unstable due to internal power struggles. Bribes will be bargained about.

Members

Members of The Ravenmar Mace are identifiable by the ring that members are given. Membership requires some social status, and costs three hundred gold pieces, provided there’s an empty slot. The initiation into The Ravenmar Mace involves a simple form to be filled.

Resources

They have limitless resources. A handful of magical trinkets are in their proverbial warchest, as are a handful of debtors, a handful of gems, one or two valuable artifacts, and one or two valuable magical weapons.

Politics

The Ravenmar Mace have few allies;
A handful of wizards are the only others they can rely on. The Ravenmar Mace have a handful of rivals; A guild of bandits and quite a few bandits are the only that wish The Ravenmar Mace ill.

“The
Priests College (Very Small)

“The Fork Preachers is a priests college. It’s brand new, and the very small faction has a very poor reputation, and is motivated by glory. They are suspected in the disappearance of a well known figure.”

Governance

It’s ruled by Omhir Esher, who was the original founder. He is usually competent, and his position is mostly stable due to internal power struggles. Bribes will be bargained about.

Members

Members of The Fork Preachers are identifiable by the grey robes they wear. Membership requires a display of skill, and costs two hundred gold pieces. The initiation into The Fork Preachers involves an oath to be taken.

Resources

They have limitless resources. A couple pouches of gold are part of those resources. Also at their disposal are a fair few old favours, one or two valuable artifacts, one or two valuable magical trinkets, and a drawer of blackmail material.

Politics

The Fork Preachers have a handful of trusted allies;
A few mercenaries and just one fellow priests can be called on for aid. The Fork Preachers have more enemies than one would expect; A guild of artisans wish ill of The Fork Preachers. Their other enemies also include a guild of bandits, and a guild of scholars.

Racial Demographic

The Fork is comprised of many different races, with the most common race being human.

RacePopulationPercentage
Dragonborn883.51
Dwarf2218.77
Elf1325.26
Gnome2218.77
Goblin883.51
Half-elf883.51
Half-orc26510.53
Halfling441.75
Human110543.86
Lizardfolk883.51
Tiefling1767.02

 

Religion

God of Knowledge: Helm

God of Life: Sune

God of Nature: Talos

God of Weather: Gond

God of War: Tymora

God of Death: Auril

God of Disease: Azuth

Trickster God: Bane