Action: Encounter Enemy Bastion

Amidst the treacherous sector, you have discovered an enemy Bastion. To disrupt their operations and drive them from the region, you must neutralize their leadership. Bastions serve as hubs for enemy coordination, supply storage, and sinister activities, and each one is tied to a specific enemy Threat. Some Bastions may be shrouded in secrecy, while others are known and marked on the region map. However, refrain from revealing Hidden Bastions until you achieve an Adventure Milestone. If a known Bastion becomes Hidden again, erase it from the map and be prepared for its reappearance once detected anew. When ready to explore a detected Bastion,  set up a Bastion Raid  Engage in this daring endeavor with cunning and valor, for the fate of the region hangs in the balance.

1-5

Stellar Flare

“A nearby star erupts with a massive solar flare, causing intense radiation bursts.”

Rule Change: During the game, all ships within 12″ of a star suffer -1 to their armor saves and have their shields reduced by half due to radiation interference.

6-11

Dimensional Rift

“A mysterious dimensional rift opens in the midst of the battle, warping space-time.”

Rule Change: At the beginning of each turn, roll a D6 for each ship on the battlefield. On a roll of 1-3, the ship suffers a random critical damage effect due to dimensional instability.

12-18

Nebulaic Obscuration

” An expanding nebula envelops the battlefield, shrouding it in a dense cosmic mist.”

Rule Change: All ships suffer -1 to their Ballistic Skill and Weapon Skill due to reduced visibility within the nebula. Additionally, torpedo attacks are made at +1 range due to the nebulaic interference.

19-24

Gravitational Vortex

” A massive gravitational vortex forms, pulling nearby ships into its crushing embrace.”

Rule Change: At the end of each movement phase, all ships within 6″ of the vortex must pass a Leadership test. Failure results in the ship being pulled 2D6″ towards the vortex’s center. Colliding with the vortex causes immediate critical damage.

25-29

Solar Storm Surge

” A massive solar storm engulfs the battlefield, disrupting navigational systems and energy fields.”

Rule Change: At the beginning of each turn, roll a D6 for each ship on the battlefield. On a roll of 1-2, the ship’s shields are reduced by half due to energy fluctuations caused by the solar storm. On a roll of 3-4, the ship’s engine power is halved. On a roll of 5-6, the ship’s communications are disrupted, and it cannot receive orders for that turn.