Red River Campaign

Encyclopedia

The encyclopedia contain background information about the Riverlands and it`s inhabitants. None of this has any direct impact on how the game is played, but as a resource for imagination in the effort to make the world come alive.

Dorgohul

Dorgohul is a ciy located on the polar tundra, where the vegetation is desolate. Dorgohul grew around a road traveled by merchants on the way to another, larger city, and is comprised of many different races, with the most common race being orcish. They are a patriarchal feudalist autocratic constitutional monarchy that worships many deities, the most common being Hecate.

The nearest landmark is two extremely close peaks with a river flowing between them. Looks like a mountain that was cut in half by the water. A population of 19400, the denizens live a squalid existence. A trial is currently taking place.

Master Angohm Dôm

Government in Dorgohul

The people of Dorgohul work the land in exchange for working their lord’s lands. Affairs are handled by the supreme leader, the head of whom is Master Angohm Dôm.

Economics

Caveat emptor is the guiding philosophy of Dorgohul, and people live a squalid existence because of it. Without any taxes or regulations, the free market reigns supreme here. Welfare is non existent. Citizens can expect the absolute bare minimum of death services. Healthcare and education are totally ignored, and those unable to fend for themselves starve.

Law and Order

There is a strong guard presence enacted by The Death Squad, with citizens seeking to live in the city being forced to undergo background checks. The Death Squad are well armed, and brutality is not unheard of.’ Law in Dorgohul is punitive based, and those that breach the laws can expect hard labor, incarceration, fines, or, in some instances, public execution. Crime is an ugly stain on humanity, to be removed wherever possible. Magic is typically reserved for those with a license. There is some magic, but is mostly for personal use, and sometimes commercial.

FACTIONS

  • Military Army
  • Somewhat Small
  • Rangers Guild
  • Slightly Above Average Sized
  • Bandits Gang
  • Above Average Sized
  • Assassins Company
  • Large

Military Army (Somewhat Small)

“The Death Guard is a military army. It’s somewhat old, and the somewhat small faction has an above average reputation, and is motivated by politics. They are rumoured to employ dangerous criminals.”

Policing

Dorgohul is policed by The Death Guard, rather than a separate guard. The guard is slightly underfunded, and their equipment sometimes falls into slight disrepair. Their officers are held accountable for their actions, though The Death Guard does not have the funding to perform regular training exercises.
One can recognise a member of The Death Guard by them being ruthless in combat.

Law in Dorgohul

Law in Dorgohul is punitive based, and those that breach the laws can expect hard labor, incarceration, fines, or, in some instances, public execution. Crime is an ugly stain on humanity, to be removed wherever possible.

Governance

It’s ruled by Kaa Moutgat, who was the strongest of the group. She is of mild incompetence, and her position is stable due to internal power struggles. Bribes are a regular part of business.

Members

Members of The Death Guard are identifiable by being ruthless in combat. Membership requires a display of bravery, and costs five hundred gold pieces, provided there’s an empty slot. The initiation into The Death Guard involves an oath to be taken.

Resources

They have many resources. A handful of artifacts are in their proverbial warchest, as are a handful of favours, and a handful of trade goods.

Politics

The Death Guard have some strong allies;
Quite a few wizards and quite a few thieves can be called on for aid. The Death Guard have barely any rivals; A guild of bandits are the enemies of The Death Guard.

“The Dorgohul Wilderness”
Ranger Guild (Slightly Above Average Sized)

“The Dorgohul Wilderness is a rangers guild. It’s brand new, and the slightly above average sized faction has a good reputation, and is motivated by knowledge. They are rumoured to be under investigation.”

Governance

It’s ruled by Resh Rathkann, who was the first appointed leader. He is of mild incompetence, and his position is stable due to internal power struggles. Bribes will never be accepted, and will be met with instant excommunication.

Members

Members of The Dorgohul Wilderness are identifiable by the twigs that are strewn throughout their hair. Membership requires referral by an existing member, and costs two hundred gold pieces. The initiation into The Dorgohul Wilderness involves a simple form to be filled.

Resources

They have near limitless resources. A significant number of artifacts are part of those resources. Also at their disposal are a handful of favours, a handful of trade goods, and a significant number of gems.

Politics

The Dorgohul Wilderness have a decent number of allies;
A veritable army of priests will help if called upon, as will a guild of bards, and a veritable army of artisans. The Dorgohul Wilderness have some enemies; A large number of mercenaries and a guild of bandits are the only that wish The Dorgohul Wilderness ill.

“Moonrunners”
Bandit Gang (Above Average Sized)

“Moonrunners is a bandits gang. It’s well established, and the above average sized faction has an excellent reputation, and is motivated by politics. They are currently recruiting.”

Governance

It’s ruled by a board of 10, who were the strongest of the group. They are of mild competence, and their positions on the board are stable due to internal power struggles. Their meetings are held every ten days, and are are held behind closed doors. Bribes to the board will usually be accepted.

Members

Members of Moonrunners are identifiable by their excessively bureaucratic tendencies. Membership requires endorsement by the current leader, and costs a hundred gold pieces. The initiation into Moonrunners involves a secret ritual.

Resources

They have limitless resources. A significant number of artifacts are in their proverbial warchest, as are a significant number of gems, a fair few favours, a handful of contacts, and a chest of gold.

Politics

Moonrunners have a decent number of allies;
A veritable army of craftsmen will help if called upon, as will a veritable army of thieves, and a veritable army of commoners. Moonrunners have enemies around every corner; A guild of commoners are rivals. Other enemies include a guild of rival bandits and a guild of mercenaries.

“The Rusted Brotherhood”
Assassins Company (Large)

“The Rusted Brotherhood is an assassins company. It’s relatively new, and the large faction has an excellent reputation, and is motivated by money. They are adjusting to a change in leadership.”

Governance

It’s ruled by a committee of 6, who were promoted by being the most powerful in the group. They are of mild competence, and their positions on the committee are relatively stable due to internal power struggles. Their meetings are held every day, at 5pm sharp, and are open to anyone. Bribes to the committee will be met with laughter.

Members

Members of The Rusted Brotherhood are identifiable by the ring that members are given. Membership requires a display of bravery, and costs two hundred gold pieces. The initiation into The Rusted Brotherhood involves a secret ritual.

Resources

They have extensive resources. A chest of gold are in their proverbial warchest, as are a drawer of blackmail material, a handful of trade goods, and a handful of contacts.

Politics

The Rusted Brotherhood have a decent number of allies;
A veritable army of soliders will help if called upon, as will a veritable army of bandits, and a veritable army of commoners. The Rusted Brotherhood have some fearsome enemies; A guild of mercenaries are enemies of The Rusted Brotherhood, as are a guild of mercenaries, and a guild of scholars.

Racial Demographic

Dorgohûl is comprised of many different races, with the most common race being orcish.

RacePopulationPercentage
Dragonborn740.70
Dwarf00.00
Elf00.00
Gnome3713.52
Goblin371435.21
Half-elf00.00
Half-orc520049.30
Halfling00.00
Human10409.86
Lizardfolk00.00
Tiefling1481.41

 

Religion

God of Knowledge: Helm

God of Life: Sune

God of Nature: Talos

God of Weather: Gond

God of War: Tymora

God of Death: Auril

God of Disease: Azuth

Trickster God: Bane