Card Game Design
At the time of writing there is no complete documentation of the game rules. Most of it is locked up in my head. When starting out this project I wanted to make a fairly easy game to learn, with a high replay value. On the other hand I wanted a thematical rich game with a progress system that stretch over several games. Starting out with few and simple mechanics has so far been looking good. Few cards in play at all time simplifies the storytelling. The leveling system which also acts as resources gives the player possibilities but hard choices. Using a "highscore" goal system and the character development hopefully rise the replay value. The game consist of a 60 card deck which is all done. To get the rule documentation done will make it possible to have the game playtested.
“Accomplish as many Heroic deeds you possible can before the Story deck runs out. If you die in the process, you will be one of the many dead famous persons. You will have everything to gain by being alive and famous.”
Choose the character you wish to make famous. Draw two skill cards which represent what life has gifted you so far. Shuffle up the Story deck and deal three cards to the Storyline. The storyline represent your path at this moment. Where you are, who you meet, what you find and which goals you want to pursue. Your story has begun!