Red River Campaign

Campaign Journal

Date:
13th of April 
year 611

The Journal keeps both fractions Field Journals. Strategies, book keeping and other information which concerns the campaign is noted chronological with the oldest events at the top of the feed. The map in the Journal relates only to the resent events to make it easy to locate these. 

Campaign Journal
Amañor Afhir Agar-Dom An-Fahalas Amla Fort Barfalas Dorn Dim-Muir Dorgohul Dûnvalen Ênmar Kodema Fen-Horim Garadorn Greenvale Hadnûr Harûm Ilit-Hen Isofel Jonna Port Kereen Kheel Laprin Bay Mendoor Monara Olbrûk Ongor Otillien Rosh Berren Sobar-Gehen Summerhall Tralabad Ûr Valhen-Moorn Gwin-Dûr Ruins of The Pouch Search the Ruins Late Mobilization Late mobilization The Great Host The Shadow Host Host of Ruin Lord Kenrith of Amanôr Lord Ketrus Arrithur

Amañor

Relations
West /0/ East

City: 3 / Walls: 3 / Spoils of war: 2
Population: 19400

Lord Ketrus Arrithur of Amanôr
Fealty: 4 / Service: 3
Lordship: 3 / Command: 3

Recruitment:  Cavalry / Medium Infantry

Event & Capabilities: 3 / 14 / 16

Baggage train: Provender: 2 / Wagon: 1

Afhir

Town under Ongar, in the Eastern Realm

Governor (3)  Bhod Gumra
Class (3)
/ Fortified /
Recruitment  / Giant* /

Regulars
- 1 company of Archers (120)
- 1 company of Heavy Foot (120)
- Giant (10)
1 Millita company (100)

Population: 6,800
Troop support: 5% (340)

(* May recruit undead troops as long as the city is connected by supply route to a battle in which a unit of the recruited type has been destroyed. The recruitment may be conducted  the date in which it takes to travel and arrive at Ahfir.)

More info.............................................

Agar-Dom

Town under Mendoor in the Eastern Realm

Governor (2)  Mindered Hardscar
Class (1)

Regulars
- 2 companies of Heavy (240)

Population: 2,400
Troop support: 10% (240)

More info.............................................

An-Fahalas

Bordertown under Fen-Horim of the Eastern Realm

Governor (5)  Nomvir Bomoz
Class (1)

Regulars
- 1 company of Wolves (30)
- 1 company of Heavy Foot  (120)

Population: 3,000
Troop support: 5% (150)

More info.............................................

Amla

Town under Kereen in the Western Realm

Governor (5)  Titris Gianka
Class (2)
/  Port /

Regulars
- 1 company of Dwarves (100)
- 1 company of  Bow Guards (100)
- 1 company of Spear Guards (100)
- 1 Ship (1) (10)
1 Millita company (100)

Population: 4,100
Troop support: 10% (410)

More info.............................................

Fort Barfalas

Independent town of the Free town coalition, allegiance to the Western Realm

Governor (5)  Voria Bennevi
Class (1)

Regulars
- 1 company Cavalry (40)
- 1 company of Spear Guards (100)

Population: 2,800
Troop support: 5% (140)

More info.............................................

Dorn

Relations
/1/ West 

Town: 2 / Walls: 3 / Spoils of war: 2
Population: 5300

Lord Goodhard Joken of Dorn
Fealty: 3 / Service: 2
Lordship: 2 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Event & Capabilities: 3 / 14 / 16

Baggage train: Provender: 2 / Wagon: 1

Dim-Muir

Town under Greenwall, allegencie to the Western Realm

Governor (4)  Kreadrel Feen
Class (1)

Regulars
- 1 company of Spear Guard (100)
- 1 company of Skirmishers (40)

Population: 1,400
Troop support: 10% (140)

More info.............................................

Dorgohul

Relations
West /0/ East

City: 3 / Walls: 3 / Spoils of war: 2
Population: 13800

Lord Angohm Dôm of Dorgohul
Fealty: 2 / Service: 3
Lordship: 2 / Command: 3

Recruitment:  Cavalry / Medium Infantry

Event & Capabilities: 3 / 14 / 16

Baggage train: Provender: 2 / Wagon: 1

Dûnvalen

Town under Kereen, in the Western Realm

Governor (4)  Febeck Erson
Class (2)
  /  Port /

Regulars
- 1 company of Spear Guards (100)
- 1 company of Bow Guards (100)
- 1 company of Trebuchets (20)
- 1 Ship (2) (20)
1 Millita company (100)

Population: 6,800
Troop support: 5% (340)

More info.............................................

Ênmar

Town under Mendoor in the Eastern Realm

Governor (2)  Kurita Hisu
Class (2)
  /  Port /

Regulars
- 1 company of Heavy Foot (120)
- 2 companies of Archers (240)
- 1 Ship (2) (20)
1 Millita company (100)

Population: 4,800
Troop support: 10% (480)

More info.............................................

Kodema

Town under Harûm, in the Eastern Realm

Governor (2) Urma Codmand /
(in the field) (4) Ba Daro 
Class (2)
  /  Forge /  Port /  Fortified /

Regulars
- 1 company of Heavy Foot (120)
- 2 companies of Archers (240)
1 Millita company (100)

Population: 4,600
Troop support: 10% (460)

More info.............................................

Fen-Horim

Relations
East /1/

City: 3 / Walls: 3 / Spoils of war: 2
Population: 4900

Lord Kaol Bayan of Fen-Horim
Fealty: 3 / Service: 2
Lordship: 2 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Event & Capabilities: 3 / 14 / 16

Baggage train: Provender: 2 / Wagon: 1

Garadorn

Town under Harûm, allegiance to the Eastern Realm

Governor (3)  Rinhewe Wada
Class (2)
  /  Port /

Regulars
- 1 company of Warbeasts (10)
- 1 company of Archers (120)
- 1 Ship (3) (30)
1 Millita company (100)

Population: 5,200
Troop support: 5% (260)

More info.............................................

Greenvale

Relations
West /0/ East

City: 3 / Walls: 3 / Spoils of war: 2

Lady Nalinia Rane of Greenvale
Fealty: 3 / Service: 2
Lordship: 3 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Event & Capabilities: 3 / 14 / 16

Baggage train: Provender: 2 / Wagon: 1

Hadnûr

Town under Harûm, allegiance to the Eastern Realm

Governor (5)  Thion Jelfandor
Class (2)

Regulars
- 2 company of Skirmishers (80)
- 1 company of Heavy Foot (120)
1 Millita company (100)

Population: 3,000
Troop support: 10% (300)

More info.............................................

Harûm

City of the Outcast, allegiance to the Eastern Realm

Governor (4)  Cernin Koti
Class (3)
  /  Hospital /

Kûn-Lân Regiment
- 2 companies of Warbeast (20)
- 1 company of Heavy Foot (120)
- 1 company of Bolt Machine (20)
2 Millita company (200)

Population: 7,200
Troop support: 5% (360)

More info.............................................

Ilit-Hen

Independent town of the Free town coalition, allegiance to the Western Realm

Governor (6)  Nildron Klemar
Class (2)

Regulars
- 1 company of Bow Guard (100)
- 2 companies of Spear Guards (200)
1 Milita company (100)

Population: 4,020
Troop support: 10% (400)

More info.............................................

Isofel

Town under Harûm, allegience to the Eastern Realm

Governor (2)  Emreshri Aikûm
Class (1)
  /  Port /
Recruitment / Warbeast /

Regulars
- 1 company of Archers (120)
- 1 Ship (2) (20)

Population: 1,400
Troop support: 10% (140)

More info.............................................

Jonna Port

Town under Amanôr, in the Western Realm

Governor (2)  Sama Mistheart
Class (1)
  /  Port /

Regulars
- 1 company of Skirmishers (40)
- 1 Heroes : Kalian & Boutar (2)

Population: 1,600
Troop support: 5% (80)

More info.............................................

Kereen

The First City of the Western Realm

Governor (6)  Gardic Malnu
Class (4)
  /  Forge /  Port /  Fortified /

3rd Regiment
- 1 company of Light Cavalry (30)
- 2 companies of Spear Guards (200)
- 1 company of Catapults (20)
The Seaborn Regiment
- 1 companies of Spear Guard (100)
- 1 company of Bow Guard (100)
- 1 company of skirmishers (40)
-1 Ship (3) (30)
2 Millita companies (200)

Population: 14,400
Troop support: 5% (720)

More info.............................................

Kheel

Governor (5)  Sartrur Pain
Class (2)
Recruitment  / Wolves /

Regulars
- 1 company of Skirmishers (40)
- 2 companies of Wolves (60)
1 Millita company (100)

Population: 2,000
Troop support: 10% (200)

More info.............................................

Laprin Bay

Town in the Western Realm

Governor (3)  Osdender Keenhorn
Class (1)
  /  Port /

Regulars
- 2 companies of Spear Guard (200)
- 2 Ships (1) (20)

Population: 2,200
Troop support: 10% (220)

More info.............................................

Mendoor

First city of the Eastern Realm

Governor (4)  Hodord Blackeye /
(in the field) (6) Khebdev Zar 
Class (3)
  /  Port /

Regulars
- 1 company of Heavy Foot (120)
- 1 company of Archers (120)

2nd Horkanian Regiment

- 2 companies of Archers (240)
- 2 companies of Heavy Foot (240)
- 1 Ship (3) (30)

2 Millita companies (200)

Population: 9,500
Troop support: 10% (950)

More info.............................................

Monara

Town under Kereen, in the Western Realm

Governor (4)  Kavdoro Ferndown
Class (3)
  /  Port /

Regulars
- 1 company of Spear Guard (100)
- 1 Ship (1) (10)
- 1 Ship (2) (20)
1 Millita company (100)

Population: 4,600
Troop support: 5% (230)

More info.............................................

Olbrûk

Town under Dorgohul, allegiance to the Eastern Realm

Governor (2)  Suttag
Class (2)
  /  Forge /  Fortified /

Regulars
- 1 company of Archers (120)
- 2 companies of Wolves (60)
1 Millita company (100)

Population: 2,800
Troop support: 10% (280)

More info.............................................

Ongor

Capital of the Eastern Realm

Governor (6)  Shon Devagon
Class (5)
  /  Forge  /  Fortified /

Golden Regiment
- 3 companies of Heavy Foot (360)
- 1 company Warbeasts (10)

The Shrine Guardian
- 1 Giant (1)

1st Horkanian Regiment
- 1 company of Trools (30)
-  3 companies of Heavy Foot (360)

4 Millita companies (400)

Population: 13,900
Troop support: 10% (1,390)

More info.............................................

Otillien

Trade Port of the Western Realm

Governor (3)  Edoc Clonrid
Class (3)
  /  Port /

The Gladdenfield Regiment
- 1 company of Light Cavalry (30)
- 1 company of Skirmishers (40)
- 2 companies of Spear Guard (200)
- 2 Ships (2) (40)
2 Millita companies (200)

Population: 5,100
Troop support: 10% (510)

More info.............................................

Rosh Berren

Town under Amanôr of the Western Realm

Governor (3)  Shrilda Deepshade
Class (2)
  /  Port /

Regulars
- 1 company of Skirmishers (40)
- 1 company of Spear Guard (100)
- 1 company of Bow Guard (100)
- 1 Ship (1) (10)
1 Millita company (100)

Population: 3,500
Troop support: 10% (350)

More info.............................................

Sobar-Gehen

Town under Ongar, in the Eastern Realm

Governor (5)  Nuncar Zenandriog
Class (2)
  /  Forge /

Regular
- 2 companies of  Heavy Foot (240)
- 1 company of Bolt Machines (20)
1 Millita company (100)

Population: 3,600
Troop support: 10% (360)

More info.............................................

Summerhall

Town under Amanôr in the Western Realm

Governor (2)  Queen Readra Biephon II
Class (3)
  / Port /  Fortified /

The Queen`s Tower Guard
- 1 company of Spear Guard (100)
- 1 Ship (3) "The Swordfish" (30)
Regulars
- 1 company of Bow Guard (100)
- 1 company of Skirmishers (40)
1 Millita company (100)

Population: 3,700
Troop support: 10% (370)

More info.............................................

Tralabad

Dwarven Town, allegiance to the Western Realm

Governor (2)  Bjallin Trugrip
Class (2)
  /  Forge /  Fortified /

Regulars
- 1 company of Linebreakers (100)
- 1 company of Infantry (100)
- Bears (10)
1 Millita company (100)

Population: 3,100
Troop support: 10% (310)

More info.............................................

Ûr

Town under Fen-Horim, in the Eastern Realm

Governor (4)  Grun Rozmah /
(in the field) (5) Gringar 
Class (1)

Regulars
- 1 company of Skirmishers (40)
- 1 company of  Wolves (30)

Population: 1,400
Troop support: 5% (70)

More info.............................................

Valhen-Moorn

Town under Greenwall, allegiance to the Western Realm

Governor (3)  Ethel Shalip
Class (2)
  /  Fortified /

Regulars
- 1 company of Light Cavalry (30)
- 1 company of Spear Guard (100)
- 1 company of Bow Guard (100)
1 Millita company (100)

Population: 6,600
Troop support: 5% (330)

More info.............................................

Gwin-Dûr

The Riverlands is located in the south-west on the isle of Gwin-Dûr. The origin of the Realms of Riverland dates back to the days of the Raging Waves.

read more..

Ruins of The Pouch

Quest
Every 2nd day roll a d6. On a roll of 6 you uncover knowledge of the destruction of the Pouch.

Reward
Gain or level up a Wizard. Every 3rd day this wizard is left stationary at this location you may make another d6 roll.
If successful, level up this wizard again. When a level 3 wizard makes a successful roll, chose a Stratagem.

More info.............................................

Search the Ruins

10.04.61
Three days of  investigations reveal knowledge about the city`s destruction.

(Level 1 Wizard is added to the host)

New Quest
Find "The Hidden Shape" which is located at a random hex on the map .

More info.............................................

Late Mobilization

2 days are delayed before obeying orders.
Mobilize 7 days after the invasion begins. (18.04.611)

Late mobilization

Angohm of Dorgohul is suspicious and respond to the mobilization with hesitance. He wish to see the preliminary outcome of the offence and will start mobilization 5 days after the invasion begins (16.04.611). This delayed mobilization will also affect the towns of Keel and Olbrûk.

The Great Host

Khebdev Zar (6) of Mendoor
- 2 captains

2nd Horkanian Regiment
- 2 companies of Archers
- 2 companies of Heavy Foot

Regulars
- 4 companies of Heavy Foot
- 1 company of Boltemachines
- 1 company of wolves
- 1 Giant of Ahfir

SHOW HOST.......................................

The Shadow Host

Gringar (5) of Ûr
- 1 captain

Regulars
- 2 companies of Heavy Foot
- 2 companies of Archers
- 2 companies of Wolves

More info.............................................

Host of Ruin

Bao Daro (4) of Fadvân
- 1 Captain
- 1 Wizard level 1

1st Horkanian Regiment
- 1 company of Trools
- 3 companies of Heavy Foot

Regulars
- 1 company of Archers

More info.............................................

Lord Kenrith of Amanôr

MARSHAL OF THE
WESTERN REALM
Mustered Army

Fealty: 4 / Service: 2
Lordship: 3 / Command: 3


Recruitment:
  Any

Event & Capabilities: 3 / 14

Baggage train: Provender: 2 / Coin: 1 / Wagon: 2

Lord Ketrus Arrithur

Lord Mashal Ketrus Arrithur of Amanôr
Fealty: 4 / Service: 3
Lordship: 3 / Command: 3

300pts Standing Forces:
Cavalry / 2 Medium Infantry / Longbowmen
(May muster an additional 600pts.) 

Event & Capabilities:

Baggage train: Provender: 2 / Wagon: 1

Events & Capabilities

Events & Capabilities
Bridge Balistarii Marsh Balistarii Ambush

Bridge

Hold: 

Balistarii

This Lords archer unit may move and shoot without penalty.

Marsh

Hold: While defending, opposing cavalry units are delayed d4 turns.

Balistarii

This Lords archers may move and shot without penalty.

Ambush

Hold: One unit may be placed on the battlefield on the oponents half 5U away from enemy units.

Calendar

Calendar
Early Winter

Early Winter

During this time of year only sleds may be used to carry provender. All wagons are changed into sleds. Wagons are exchanged 2 to 1 rounded up.

JOKEN GODHARD
Seat of power: Dorn

INFLUENCE : 4
COMMAND : 3

Muster limit: 500 pts.

ARMY

Company of Knights
2 Companies of Man at Arms
Company of Archers
2 Companies of Pesants

BAGGAGE TRAIN

Provender: 2
Loot:
Coin:

Wagons: 2
Sleds:

Boats:
Ships:

KHEBDEV ZAR
Seat of power: Ongor

INFLUENCE : 4
COMMAND : 3

Muster limit: 500 pts.

ARMY (230 pts)

Company of Gargadroons
2 Companies of Spear Guards
Company of Horse Archers
Company of Pesants

BAGGAGE TRAIN

Provender: 2
Loot: 1
Coin:

Wagons: 1
Sleds:

Boats:
Ships:

Pre-mobilization

04.04.611
Eastern Realm
Even with the many low level governors in the Eastern Realm, mobilization is performed to perfection. The genius execution result in a surprise attack which cause confusion and panic in the Western Realm. The Western Realm start their mobilization 5 days after the invasion begins.  Angohm of Dorgohul is suspicious and respond to the mobilization with hesitance.

He wish to see the preliminary outcome of the offence and Dorgohul start mobilization 5 days after the invasion begins. This delayed mobilization will also affect the towns of Keel and Olbrûk.

Western Realm

With no arriving ships bringing news, Jonna Port will mobilize 7 days after the invasion begin.

EASTERN
ORDERS
04.04.611

Plan A (1and 4)
A main host invading from Fen-Horim, advancing as fast as possible for the Capital city Amanôr. 

Plan B (2, 3 and 5)
A main host preparing an assault on the Ran Barony city of Greenwall.

Plan C (4)
Expeditionary force leaving Mendoor to solve the quest at Pouch Ruins and make a bridgehead for further manouvers.

Plan D (5)
Expeditionary force leaving Garadorn to assault Laprin Bay.

Delay (6)
Delay d6 days and make a ne roll.

 

Eastern Hosts

Host of Ruin

Bao Daro of Fadvân
– 1 Captain
– 1 Wizard (1)

1st Horkanian Regiment
– 1 company of Trools
– 3 companies of Heavy Foot

Regulars
– 1 company of Archers

The Great Host

Khebdev Zar of Mendoor
-2 Captains

2nd Horkanian Regiment
– 2 companies of Archers
– 2 companies of Heavy Foot

Regulars
– 4 companies of Heavy Foot
– 2 companies of Bolt Machines
– 1 company of Wolves
– 1 Giant of Afhir

The Shadow Host

Gringar of Ûr
– 1 Captain

Regulars
– 2 companies of Heavy Foot
– 2 companies of Wolves
– 2 companies Archers

Invasion Day

10.04.611 
PLAN A

Two hosts are mobilized in Fen-Horim. “The Great Host”  which is to assault Darn, is lead by Khebdev Zar of Mendoor. “The Shadow Host”  which task is to take Ilith-Hên is lead by Gringar of Ûr.

PLAN C
“The Host of Ruin” is mustered at Mendoor and arrives at the shores of the city which once was called “The Pouch”.
Three days of  investigations reveal knowledge about the city`s destruction.
– Level 1 Wizard is added to the host
– New Quest “The hidden Shape”

11.04.611
The Great Host march of to the west along the old road which lead to the city of Darn. 

The Shadow Host
enter the marshes west of Fen-Hori and advance slowly in the difficult terrain. Light rain start to fall on the second day and slow the advance to a holt on the third day as the marshes become impossible to traverse. The Host is behind schedule and may lose the element of surprise at Ithil-Hên.

Host of Ruin
Still stay in camp within the Ruined city of Pouch while the search continue. (next roll14.04)

13.04.611
The Great Host line up for battle on the outskirt of Darn`s citywalls.

The Shadow Host leaves the marshes behind and is located North/East to Ilith-Hên.

WESTERN
ORDERS
-Dorn-
13.04.611

(Dispatch  messengers to Ithil-Hên, Bafalas and Otillien.)

Plan A (2, 3, 4, 5)
Prepare for a siege and mobilize to 10%.

Plan B (3)
Prepare for a siege and mobilize to 10% and dispatch Light Cavalry through the wood east of the city, to disrupt supply-lines North/West of An-Fhalas.

Plan C (4)
Prepare for a siege and mobilize to 10% and dispatch Light Cavalry to Ilith-Hên.

Plan D (5)
Prepare for a siege and mobilize to 10%, then sally forth!. Meet the enemy on the battlefield with the purpose to take out the siege equipment, then retreat.  

Confusion (1)
Wait 1 day and roll again.

EASTERN
ORDERS
-The Great Host-
13.04.611

Plan A (1, 2, 3, 4 )
Khebdev Zar realize the urgency of getting this important town under control which do not offer the luxury of a siege. The goal will be to press further west as soon as possible. The army make camp and prepare for an immediate assault on the town. The assault is made at Goodhard Gate.

Plan B (5, 6 ) 
The preservation of the soldiers is paramount for the future campaign and Khebdev Zar decide to soften the defenders by a limited siege. This will be the right order as long as no message of war reach the west.

Plan C (1, 2 ) Tactical Decision

Plan D (3, 4, 5 ) Tactical Decision
The army`s Warhags pack is sent to Ilith-Hen to re-enforce the Shadow Host, and enhance the chances to prevent messengers to dispatch westwards.

 

Plan E (6) Tactical Decision

13.04.611
Dorn
PLAN C
Dorn mobilize an additional 5% of it`s forces and prepare for a siege.  A company of Light Cavalry by the name of Steedfast Outriders are dispatched to carry the message of war to Ilith-Hen.

14.04.611
Ilit-Hen
The light cavalry from Dorn arrive Ilit-Hen at dawn. By out maneuvering The Shadow Host they barely manage to enter the town.

14.04.611
Ruins of Pouch
There are evidence that indications of an old relic with tremendous powers 

WESTERN
ORDERS
-Ilit-Hen-
14.04.611

Plan A (2, 3, 4, 5)
The newly arrived light cavalry report on the size of the Shadow Host. Nildron Klemar order for an all out attack to let the messanger sneak out and head for Otillien.

Plan B (3) Tactical Decision
Nildron order a Flank March. Army command is given to Nydia Thorne as Nildron accompany the light cavalry which will enter the battlefield on the 2. turn from the west.

Plan C (4) Tactical Decision
The defenders dig inn and awaits the attack. The bow guard is equipped with Stakes.

Plan D (5) Tactical Decision
Peasants litter possible choke points with beartraps and other quite annoying equipment and create Dangerous Terrain

Plan E (1)
The defenders man Prepared Positions.

EASTERN
ORDERS
-The Shadow Host-
14.04.611

Plan A (2, 3, 4, 5)
Gringar fear that the element of surprise is lost due to the slow progress through the marshes and order an immediate assault.

Plan B (3) Tactical Decision
Even being delayed, Gringar keeps his head cool and may make a command roll off to prevent one Tactical Decision of the opponent.

Plan C (4) Tactical Decision
Gringar order a Flank March. Command is given to Harm A`rarta. Gringar lead his wolves which will enter the battlefield from the east on the 2. turn.

Plan D (5) Tactical Decision
Gringar deploy his deceitful mind and torch close by vegetation to conceal his troops deployment. Deception.

Plan E (1) Tactical Decision
Gringar line up his army and taunt the enemy and challenge the opposing leader. The opponent gains an aditional Tactical Decision.

Battle of Glassford

14.04.611
Ilith-Hen 
PLAN A & C

The newly arrived light cavalry report on the size of the Shadow Host. Nildron Klemar order for an all out attack to let the messanger sneak out and head for Otillien.

The defenders dig inn and awaits the attack. The bow guard is equipped with Stakes.

14.04.611
The Shadow Host 
PLAN A & D

Gringar fear that the element of surprise is lost due to the slow progress through the marshes and order an immediate assault.

Gringar deploy his deceitful mind and torch close by vegetation to conceal his troops deployment. Deception.

EASTERN
ORDERS
-The Great Host-
14.04.611

Plan A (2, 3, 4, 5)
Text

Plan B (3)
Text

Plan C (4)
Text

Plan D (5)
Text

Confusion (1)
Text

Upcomming Dates

14.04.611
– Investigation-roll at the Pouch

15.04.611
– Western Realm Mobilize!!
– Dorgohul, Kheel and Olbrûk mobilize.

16.04.611
– Messengers arrive Bafalas from Dorn

– Investigation-roll at Pouch

17.04.611
– Jonna Port mobilize