Red River Campaign

Campaign Journal

Date:
13th of April 
year 611

The Journal keeps both fractions Field Journals. Strategies, book keeping and other information which concerns the campaign is noted chronological with the oldest events at the top of the feed. The map in the Journal relates only to the resent events to make it easy to locate these. 

Campaign Journal
Amañor Muster Stats for Ketrus Arrithur Ketrus`s Army Dorn Muster Stats Goodhard Joken Goodhard`s Army Monara Muster Stats Kavdorov Ferndown Kavdorov`s Army Greenvale Muster Stats Nalinia Rane Nalania`s Army Kereen Muster Stats Gardic Malnu Gardic`s Army The Fork Muster Stats Harold Fork Harold`s Army Tralabad Muster Stats Bjalin Truegrip Bjalin`s Army Otillien Dorgohul Muster Stats Angohom Dòm Angohom`s Army Fen-Horim Harûm Mendoor Garadorn Ûr Afhir Agar-Dom An-Fahalas Amla Fort Barfalas Dim-Muir Dûnvalen Ênmar Rothan Hadnûr Ilit-Hen Isofel Jonna Port Kheel Laprin Bay Olbrûk Rosh Berren Sobar-Gehen Summerhall Valhen-Moorn Gwin-Dûr Ruins of The Pouch Search the Ruins Late Mobilization Late mobilization The Great Host The Shadow Host Host of Ruin

Amañor

Seat of
Lord Marshal Ketrus Arrithur

Relations
West /0/ East

City: 3 / Walls: 3 / Spoils of war: 2
Population: 19400

Muster Stats for Ketrus Arrithur

Lord Mashal Ketrus Arrithur of Amanôr
Fealty: 4 / Service: 3
Lordship: 3 / Command: 3

300pts Standing Forces:
Cavalry / 2 Medium Infantry / Longbowmen
(May muster an additional 600pts.)

Event & Capabilities:

Baggage train: Provender: 2 / Wagon: 1

Ketrus`s Army

Lord Mashal Ketrus Arrithur of Amanôr
Fealty: 4 / Service: 3
Lordship: 3 / Command: 3

300pts Standing Forces:
Cavalry / 2 Medium Infantry / Longbowmen
(May muster an additional 600pts.) 

Event & Capabilities:

Baggage train: Provender: 2 / Wagon: 1

Dorn

Seat of
Lord Goodhard Joken

Relations
/1/ West 

Town: 2 / Walls: 3 / Spoils of war: 2
Population: 5300

Muster Stats Goodhard Joken

Lord Goodhard Joken of Dorn
Fealty: 3 / Service: 2
Lordship: 2 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Baggage train: Provender: 2 / Wagon: 1

Goodhard`s Army

Lord Goodhard Joken of Dorn
Fealty: 3 / Service: 2
Lordship: 2 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Event & Capabilities: 3 / 14 / 16

Baggage train: Provender: 2 / Wagon: 1

Monara

Seat of
Lord Kavdoro Ferndown

Relations
/1/ West 

Town: 2 / Walls: 3 / Spoils of war: 2
Population: 4,600

Muster Stats Kavdorov Ferndown

Lord Kavdorov Ferndown of Monara
Fealty: 3 / Service: 2
Lordship: 2 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Baggage train: Provender: 2 / Wagon: 1

Kavdorov`s Army

 

(not musterd)

..

Greenvale

Relations
West /0/ East /0/

City: 2 / Walls: 2 / Spoils of war: 2

Muster Stats Nalinia Rane

Lady Nalinia Rane of Greenvale
Fealty: 3 / Service: 2
Lordship: 3 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Event & Capabilities: 3 / 14 / 16

Baggage train: Provender: 2 / Wagon: 1

Nalania`s Army

 

(not musterd)

..

Kereen

Seat of
Lord Gardic Malnu

Relations
West /0/ East

City: 3 / Walls: 3 / Spoils of war: 3
Population: 14,400

Muster Stats Gardic Malnu

Lord Gardic Malnu of Kereen
Fealty: 4 / Service: 3
Lordship: 3 / Command: 3

300pts Standing Forces:
Cavalry / 2 Medium Infantry / Longbowmen
(May muster an additional 600pts.)

Event & Capabilities:

Baggage train: Provender: 2 / Wagon: 1

Gardic`s Army

 

(not musterd)

..

The Fork

Seat of
Lord Herold Fork

Relations
/1/ West 

Fort: 1 / Walls: 1 / Spoils of war: 1
Population: 942

Muster Stats Harold Fork

Lord Harold Fork of The Fork
Fealty: 3 / Service: 2
Lordship: 2 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Baggage train: Provender: 2 / Wagon: 1

Harold`s Army

 

(not mustered)

..

Tralabad

Seat of
Lord Bjallin Trugrip

Relations
West /0/ East /0/

Fort: 1 / Walls: 1 / Spoils of war: 1
Population: 3,100

Muster Stats Bjalin Truegrip

Lord Bjalin Truegrip of Tralabad
Fealty: 4 / Service: 3
Lordship: 3 / Command: 3

300pts Standing Forces:
Cavalry / 2 Medium Infantry / Longbowmen
(May muster an additional 600pts.)

Event & Capabilities:

Baggage train: Provender: 2 / Wagon: 1

Bjalin`s Army

 

(not musterd)

..

Otillien

Edoc Clonrid

Relations
West /0/ East /0/

City: 2 / Walls: 2 / Spoils of war: 2
Population: 5100

Dorgohul

Seat of
Lord Angohm Dôm

Relations
West /0/ East /0/

City: 3 / Walls: 3 / Spoils of war: 2
Population: 19400

Muster Stats Angohom Dòm

Lord Angohom Dòm
Fealty: 4 / Service: 3
Lordship: 3 / Command: 3

300pts Standing Forces:
Cavalry / 2 Medium Infantry / Longbowmen
(May muster an additional 600pts.)

Event & Capabilities:

Baggage train: Provender: 2 / Wagon: 1

Angohom`s Army

 

(not musterd)

..

Fen-Horim

Relations
East /1/

City: 3 / Walls: 3 / Spoils of war: 2
Population: 4900

Lord Kaol Bayan of Fen-Horim
Fealty: 3 / Service: 2
Lordship: 2 / Command: 2

Recruitment:  Cavalry / Medium Infantry

Event & Capabilities: 3 / 14 / 16

Baggage train: Provender: 2 / Wagon: 1

Harûm

City of the Outcast, allegiance to the Eastern Realm

Governor (4)  Cernin Koti
Class (3)
  /  Hospital /

Kûn-Lân Regiment
- 2 companies of Warbeast (20)
- 1 company of Heavy Foot (120)
- 1 company of Bolt Machine (20)
2 Millita company (200)

Population: 7,200
Troop support: 5% (360)

More info.............................................

Mendoor

First city of the Eastern Realm

Governor (4)  Hodord Blackeye /
(in the field) (6) Khebdev Zar 
Class (3)
  /  Port /

Regulars
- 1 company of Heavy Foot (120)
- 1 company of Archers (120)

2nd Horkanian Regiment

- 2 companies of Archers (240)
- 2 companies of Heavy Foot (240)
- 1 Ship (3) (30)

2 Millita companies (200)

Population: 9,500
Troop support: 10% (950)

More info.............................................

Garadorn

Town under Harûm, allegiance to the Eastern Realm

Governor (3)  Rinhewe Wada
Class (2)
  /  Port /

Regulars
- 1 company of Warbeasts (10)
- 1 company of Archers (120)
- 1 Ship (3) (30)
1 Millita company (100)

Population: 5,200
Troop support: 5% (260)

More info.............................................

Ûr

Town under Fen-Horim, in the Eastern Realm

Governor (4)  Grun Rozmah /
(in the field) (5) Gringar 
Class (1)

Regulars
- 1 company of Skirmishers (40)
- 1 company of  Wolves (30)

Population: 1,400
Troop support: 5% (70)

More info.............................................

Afhir

Town under Ongar, in the Eastern Realm

Governor (5)  Nuncar Zenandriog
Class (2)
  /  Forge /

Regular
- 2 companies of  Heavy Foot (240)
- 1 company of Bolt Machines (20)
1 Millita company (100)

Population: 3,600
Troop support: 10% (360)

More info.............................................

Agar-Dom

Town under Mendoor in the Eastern Realm

Governor (2)  Mindered Hardscar
Class (1)

Regulars
- 2 companies of Heavy (240)

Population: 2,400
Troop support: 10% (240)

More info.............................................

An-Fahalas

Bordertown under Fen-Horim of the Eastern Realm

Governor (5)  Nomvir Bomoz
Class (1)

Regulars
- 1 company of Wolves (30)
- 1 company of Heavy Foot  (120)

Population: 3,000
Troop support: 5% (150)

More info.............................................

Amla

Town under Kereen in the Western Realm

Governor (5)  Titris Gianka
Class (2)
/  Port /

Regulars
- 1 company of Dwarves (100)
- 1 company of  Bow Guards (100)
- 1 company of Spear Guards (100)
- 1 Ship (1) (10)
1 Millita company (100)

Population: 4,100
Troop support: 10% (410)

More info.............................................

Fort Barfalas

Independent town of the Free town coalition, allegiance to the Western Realm

Governor (5)  Voria Bennevi
Class (1)

Regulars
- 1 company Cavalry (40)
- 1 company of Spear Guards (100)

Population: 2,800
Troop support: 5% (140)

More info.............................................

Dim-Muir

Town under Greenwall, allegencie to the Western Realm

Governor (4)  Kreadrel Feen
Class (1)

Regulars
- 1 company of Spear Guard (100)
- 1 company of Skirmishers (40)

Population: 1,400
Troop support: 10% (140)

More info.............................................

Dûnvalen

Town under Kereen, in the Western Realm

Governor (4)  Febeck Erson
Class (2)
  /  Port /

Regulars
- 1 company of Spear Guards (100)
- 1 company of Bow Guards (100)
- 1 company of Trebuchets (20)
- 1 Ship (2) (20)
1 Millita company (100)

Population: 6,800
Troop support: 5% (340)

More info.............................................

Ênmar

Town under Mendoor in the Eastern Realm

Governor (2)  Kurita Hisu
Class (2)
  /  Port /

Regulars
- 1 company of Heavy Foot (120)
- 2 companies of Archers (240)
- 1 Ship (2) (20)
1 Millita company (100)

Population: 4,800
Troop support: 10% (480)

More info.............................................

Rothan

Town under Harûm, in the Eastern Realm

Governor (2) Urma Codmand /
(in the field) (4) Ba Daro 
Class (2)
  /  Forge /  Port /  Fortified /

Regulars
- 1 company of Heavy Foot (120)
- 2 companies of Archers (240)
1 Millita company (100)

Population: 4,600
Troop support: 10% (460)

More info.............................................

Hadnûr

Town under Harûm, allegiance to the Eastern Realm

Governor (5)  Thion Jelfandor
Class (2)

Regulars
- 2 company of Skirmishers (80)
- 1 company of Heavy Foot (120)
1 Millita company (100)

Population: 3,000
Troop support: 10% (300)

More info.............................................

Ilit-Hen

Independent town of the Free town coalition, allegiance to the Western Realm

Governor (6)  Nildron Klemar
Class (2)

Regulars
- 1 company of Bow Guard (100)
- 2 companies of Spear Guards (200)
1 Milita company (100)

Population: 4,020
Troop support: 10% (400)

More info.............................................

Isofel

Town under Harûm, allegience to the Eastern Realm

Governor (2)  Emreshri Aikûm
Class (1)
  /  Port /
Recruitment / Warbeast /

Regulars
- 1 company of Archers (120)
- 1 Ship (2) (20)

Population: 1,400
Troop support: 10% (140)

More info.............................................

Jonna Port

Town under Amanôr, in the Western Realm

Governor (2)  Sama Mistheart
Class (1)
  /  Port /

Regulars
- 1 company of Skirmishers (40)
- 1 Heroes : Kalian & Boutar (2)

Population: 1,600
Troop support: 5% (80)

More info.............................................

Kheel

Governor (5)  Sartrur Pain
Class (2)
Recruitment  / Wolves /

Regulars
- 1 company of Skirmishers (40)
- 2 companies of Wolves (60)
1 Millita company (100)

Population: 2,000
Troop support: 10% (200)

More info.............................................

Laprin Bay

Town in the Western Realm

Governor (3)  Osdender Keenhorn
Class (1)
  /  Port /

Regulars
- 2 companies of Spear Guard (200)
- 2 Ships (1) (20)

Population: 2,200
Troop support: 10% (220)

More info.............................................

Olbrûk

Town under Dorgohul, allegiance to the Eastern Realm

Governor (2)  Suttag
Class (2)
  /  Forge /  Fortified /

Regulars
- 1 company of Archers (120)
- 2 companies of Wolves (60)
1 Millita company (100)

Population: 2,800
Troop support: 10% (280)

More info.............................................

Rosh Berren

Town under Amanôr of the Western Realm

Governor (3)  Shrilda Deepshade
Class (2)
  /  Port /

Regulars
- 1 company of Skirmishers (40)
- 1 company of Spear Guard (100)
- 1 company of Bow Guard (100)
- 1 Ship (1) (10)
1 Millita company (100)

Population: 3,500
Troop support: 10% (350)

More info.............................................

Sobar-Gehen

Town under Ongar, in the Eastern Realm

Governor (3)  Bhod Gumra
Class (3)
/ Fortified /
Recruitment  / Giant* /

Regulars
- 1 company of Archers (120)
- 1 company of Heavy Foot (120)
- Giant (10)
1 Millita company (100)

Population: 6,800
Troop support: 5% (340)

(* May recruit undead troops as long as the city is connected by supply route to a battle in which a unit of the recruited type has been destroyed. The recruitment may be conducted  the date in which it takes to travel and arrive at Ahfir.)

More info.............................................

Summerhall

Town under Amanôr in the Western Realm

Governor (2)  Queen Readra Biephon II
Class (3)
  / Port /  Fortified /

The Queen`s Tower Guard
- 1 company of Spear Guard (100)
- 1 Ship (3) "The Swordfish" (30)
Regulars
- 1 company of Bow Guard (100)
- 1 company of Skirmishers (40)
1 Millita company (100)

Population: 3,700
Troop support: 10% (370)

More info.............................................

Valhen-Moorn

Town under Greenwall, allegiance to the Western Realm

Governor (3)  Ethel Shalip
Class (2)
  /  Fortified /

Regulars
- 1 company of Light Cavalry (30)
- 1 company of Spear Guard (100)
- 1 company of Bow Guard (100)
1 Millita company (100)

Population: 6,600
Troop support: 5% (330)

More info.............................................

Gwin-Dûr

The Riverlands is located in the south-west on the isle of Gwin-Dûr. The origin of the Realms of Riverland dates back to the days of the Raging Waves.

read more..

Ruins of The Pouch

Quest
Every 2nd day roll a d6. On a roll of 6 you uncover knowledge of the destruction of the Pouch.

Reward
Gain or level up a Wizard. Every 3rd day this wizard is left stationary at this location you may make another d6 roll.
If successful, level up this wizard again. When a level 3 wizard makes a successful roll, chose a Stratagem.

More info.............................................

Search the Ruins

10.04.61
Three days of  investigations reveal knowledge about the city`s destruction.

(Level 1 Wizard is added to the host)

New Quest
Find "The Hidden Shape" which is located at a random hex on the map .

More info.............................................

Late Mobilization

2 days are delayed before obeying orders.
Mobilize 7 days after the invasion begins. (18.04.611)

Late mobilization

Angohm of Dorgohul is suspicious and respond to the mobilization with hesitance. He wish to see the preliminary outcome of the offence and will start mobilization 5 days after the invasion begins (16.04.611). This delayed mobilization will also affect the towns of Keel and Olbrûk.

The Great Host

Khebdev Zar (6) of Mendoor
- 2 captains

2nd Horkanian Regiment
- 2 companies of Archers
- 2 companies of Heavy Foot

Regulars
- 4 companies of Heavy Foot
- 1 company of Boltemachines
- 1 company of wolves
- 1 Giant of Ahfir

SHOW HOST.......................................

The Shadow Host

Gringar (5) of Ûr
- 1 captain

Regulars
- 2 companies of Heavy Foot
- 2 companies of Archers
- 2 companies of Wolves

More info.............................................

Host of Ruin

Bao Daro (4) of Fadvân
- 1 Captain
- 1 Wizard level 1

1st Horkanian Regiment
- 1 company of Trools
- 3 companies of Heavy Foot

Regulars
- 1 company of Archers

More info.............................................

Events & Capabilities
Bridge Fortified Camp Marsh Flank March Ambush Hill Halbruder Catapult Halbruder Western Fervor Hillforts Stiring in the East Prepare the defence Kailin Conclave Summer Campaign The Harpin Lord Sacred Call Rise of Underhill Warft Master The Prevailant Queen Treaty of Otillien Urks amassing Alliance Dangerous Terrain Sack and Pillage Bountiful Harvest Master of Sieges Treason at Ènmar Lightning March Tomb of Malnu The Apostorium The Mendoor Doom Raiders Famine

Bridge

Hold: 

Fortified Camp

Any Lord

Hold: While defending in a battle this lord gains a baggage camp fortified with a ditch and bank, palisades, stakes, etc. A fortified camp counts as a normal baggage camp in all respects, except that:

- It is Armoured
- The camp only suffers a hit when doubled in a paired dice roll, rather than just beaten.
- The camp can inflict discipline tests and hits on the opposing unit in the normal manner.

Marsh

Hold: While defending, opposing cavalry units are delayed d4 turns.

Flank March

This lord sends some of his troops on a flank march, to arrive on one flank at a predetermined time. Before deployment, secretly note down which units will be sent to which flank and the turn they are due to arrive. A commander, any except the commander in charge must be with them.

Ambush

Hold: One skirmisher unit or hero may be kept back and not deployed in the normal deployment phase. At the end of all deployment, this unit may either be placed anywhere on the table, as long as it is out of sight of all enemy troops, or deployed in the normal deployment area. If both players have chosen this stratagem, the outscouted player deploys his ambusher first.

Hill

Hold: This Lords archers gains an additional 2DU to their range while shooting from an elevated position.

Halbruder

One of this Lords cavalry and medium infantry may

Catapult

This Lords units may gain impetus while assaulting walls.

Halbruder

One of this Lords units may

Western Fervor

Hold: Play on Goodhard Joken of Dorn to shift service marker 2 boxes or for +2 Lordship.

Hillforts

One Lord may reduce his feed cost by 1 if located in a mountain or hill location.

Stiring in the East

Hold: Play on Nalinia Rane of Greenvale or Goodhard Joken of Dorn to shif service marker 2 boxes or +2 Lordship.

Prepare the defence

This Lord may spend all commandpoints and 6 provender to strenghten the fortifications at his location.

Kailin Conclave

Slide one service marker 1 box to the left and add this cards capability (Summer Campaign) to your capability pool.

Summer Campaign

Each Summer a Lord located at a Unbesieged crown seat may muster for free. These units are disbanded when this card leaves play. Discard this card at the beginning of Late Winter.

The Harpin Lord

Hold: Play on Kavdoro Ferndown of Monera or Ketrus Arrithur od Amanôr to move service marker 2 spaces or gain +2 Lordship.

Sacred Call

This Lords Peasants act as Fanatics during battle.

Rise of Underhill

Play on Bjallin Truegrip of Tralabad and Gardic Malnu of Kereen to move service marker 1 space.

Warft Master

This Lords ships act as 2 ships. Can be shared anywhere and ignore Tempests.

The Prevailant Queen

Play on Kreadrel Feen of Bend or the Lord which has it`s service marker furthest to the right. Move selected Lords service marker 2 spaces.

Treaty of Otillien

Ketrus Arrithur of Amanôr and Goodhard Joken of Dorn gain +1 command.

Urks amassing

Bjallin Truegrip of Tralabad or Kreadrel Feen of Bend move 2 spaces.

Alliance

Western Lords may be recruited at the closest Crown Seat and gain +1 command.

Dangerous Terrain

STRATAGEM

Hold: After terrain has been placed, the player may designate one terrain feature as dangerous. After deployment, and in every end phase, any unit (from either side) that is within (or partly within) this terrain feature must take a discipline test.

This can represent a variety of different things - some examples are carnivous plants, quicksand, hostile natives, wild creatures.

A marker can be used to remind players that the terrain feature is dangerous, but better showing it is to have a modelled representation of the cause of the danger.

Sack and Pillage

Place a Ravage marker in a location under Eastern control within 2 spaces of a Western city or stronghold. The targeted space cannot contain a lord or stronghold.

Bountiful Harvest

Immediately remove a Ravaged marker from a city, stronghold or a location one distance away from a Western city or stronghold. (Remember that distances at sea is treated differently. One distance at sea is from one port to the next port or the one thereafter)

Master of Sieges

All lords

This lord may add a Siege marker when storming a wall or remove a Siege marker when Sally.

Treason at Ènmar

Any lord

Hold: Play if a Western lord is closer than any Eastern lord to Ènmar to Conquer it. (No spoils of war)

Lightning March

This lord gains a free move by road.

For every true statement, an additional free move by road is gained.

- The army contains no Heavy Armoured troops.
- The army contains more Mounted troops than none mounted troops.
- The army contains 4 or fewer units.

Tomb of Malnu

Hold: Play to disband Gardic Malnu to add 4 none-loot assets each to two on board western lords.

The Apostorium

Apostorium in play

Place Apostorium marker on this card, and return it to this card when used.

The Mendoor Doom

Remove up to 3 assets from Khebdev Zar or 3 coins from the Altar.

Raiders

Any Lord with mounted troops

This Lord may Ravage adjacent locations connected by roads which contain no lord, once for every Command card.

Famine

This Season, Easten Supply adds maximum 1 provender per Command card from Seats and none from Forage.

All Western Lords

Each Eastern Lord removed during battle or while besieged add coins to the victorious lord equal to the defeated lord`s Service.

Calendar
Early Winter

Early Winter

During this time of year only sleds may be used to carry provender. All wagons are changed into sleds. Wagons are exchanged 2 to 1 rounded up.

JOKEN GODHARD
Seat of power: Dorn

INFLUENCE : 4
COMMAND : 3

Muster limit: 500 pts.

ARMY

Company of Knights
2 Companies of Man at Arms
Company of Archers
2 Companies of Pesants

BAGGAGE TRAIN

Provender: 2
Loot:
Coin:

Wagons: 2
Sleds:

Boats:
Ships:

KHEBDEV ZAR
Seat of power: Ongor

INFLUENCE : 4
COMMAND : 3

Muster limit: 500 pts.

ARMY (230 pts)

Company of Gargadroons
2 Companies of Spear Guards
Company of Horse Archers
Company of Pesants

BAGGAGE TRAIN

Provender: 2
Loot: 1
Coin:

Wagons: 1
Sleds:

Boats:
Ships:

Pre-mobilization

04.04.611
Eastern Realm
Even with the many low level governors in the Eastern Realm, mobilization is performed to perfection. The genius execution result in a surprise attack which cause confusion and panic in the Western Realm. The Western Realm start their mobilization 5 days after the invasion begins.  Angohm of Dorgohul is suspicious and respond to the mobilization with hesitance.

He wish to see the preliminary outcome of the offence and Dorgohul start mobilization 5 days after the invasion begins. This delayed mobilization will also affect the towns of Keel and Olbrûk.

Western Realm

With no arriving ships bringing news, Jonna Port will mobilize 7 days after the invasion begin.

EASTERN
ORDERS
04.04.611

Plan A (1and 4)
A main host invading from Fen-Horim, advancing as fast as possible for the Capital city Amanôr. 

Plan B (2, 3 and 5)
A main host preparing an assault on the Ran Barony city of Greenwall.

Plan C (4)
Expeditionary force leaving Mendoor to solve the quest at Pouch Ruins and make a bridgehead for further manouvers.

Plan D (5)
Expeditionary force leaving Garadorn to assault Laprin Bay.

Delay (6)
Delay d6 days and make a ne roll.

 

Eastern Hosts

Host of Ruin

Bao Daro of Fadvân
– 1 Captain
– 1 Wizard (1)

1st Horkanian Regiment
– 1 company of Trools
– 3 companies of Heavy Foot

Regulars
– 1 company of Archers

The Great Host

Khebdev Zar of Mendoor
-2 Captains

2nd Horkanian Regiment
– 2 companies of Archers
– 2 companies of Heavy Foot

Regulars
– 4 companies of Heavy Foot
– 2 companies of Bolt Machines
– 1 company of Wolves
– 1 Giant of Afhir

The Shadow Host

Gringar of Ûr
– 1 Captain

Regulars
– 2 companies of Heavy Foot
– 2 companies of Wolves
– 2 companies Archers

Invasion Day

10.04.611 
PLAN A

Two hosts are mobilized in Fen-Horim. “The Great Host”  which is to assault Darn, is lead by Khebdev Zar of Mendoor. “The Shadow Host”  which task is to take Ilith-Hên is lead by Gringar of Ûr.

PLAN C
“The Host of Ruin” is mustered at Mendoor and arrives at the shores of the city which once was called “The Pouch”.
Three days of  investigations reveal knowledge about the city`s destruction.
– Level 1 Wizard is added to the host
– New Quest “The hidden Shape”

11.04.611
The Great Host march of to the west along the old road which lead to the city of Darn. 

The Shadow Host
enter the marshes west of Fen-Hori and advance slowly in the difficult terrain. Light rain start to fall on the second day and slow the advance to a holt on the third day as the marshes become impossible to traverse. The Host is behind schedule and may lose the element of surprise at Ithil-Hên.

Host of Ruin
Still stay in camp within the Ruined city of Pouch while the search continue. (next roll14.04)

13.04.611
The Great Host line up for battle on the outskirt of Darn`s citywalls.

The Shadow Host leaves the marshes behind and is located North/East to Ilith-Hên.

WESTERN
ORDERS
-Dorn-
13.04.611

(Dispatch  messengers to Ithil-Hên, Bafalas and Otillien.)

Plan A (2, 3, 4, 5)
Prepare for a siege and mobilize to 10%.

Plan B (3)
Prepare for a siege and mobilize to 10% and dispatch Light Cavalry through the wood east of the city, to disrupt supply-lines North/West of An-Fhalas.

Plan C (4)
Prepare for a siege and mobilize to 10% and dispatch Light Cavalry to Ilith-Hên.

Plan D (5)
Prepare for a siege and mobilize to 10%, then sally forth!. Meet the enemy on the battlefield with the purpose to take out the siege equipment, then retreat.  

Confusion (1)
Wait 1 day and roll again.

EASTERN
ORDERS
-The Great Host-
13.04.611

Plan A (1, 2, 3, 4 )
Khebdev Zar realize the urgency of getting this important town under control which do not offer the luxury of a siege. The goal will be to press further west as soon as possible. The army make camp and prepare for an immediate assault on the town. The assault is made at Goodhard Gate.

Plan B (5, 6 ) 
The preservation of the soldiers is paramount for the future campaign and Khebdev Zar decide to soften the defenders by a limited siege. This will be the right order as long as no message of war reach the west.

Plan C (1, 2 ) Tactical Decision

Plan D (3, 4, 5 ) Tactical Decision
The army`s Warhags pack is sent to Ilith-Hen to re-enforce the Shadow Host, and enhance the chances to prevent messengers to dispatch westwards.

 

Plan E (6) Tactical Decision

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Dorn
PLAN C
Dorn mobilize an additional 5% of it`s forces and prepare for a siege.  A company of Light Cavalry by the name of Steedfast Outriders are dispatched to carry the message of war to Ilith-Hen.

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Ilit-Hen
The light cavalry from Dorn arrive Ilit-Hen at dawn. By out maneuvering The Shadow Host they barely manage to enter the town.

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Ruins of Pouch
There are evidence that indications of an old relic with tremendous powers 

WESTERN
ORDERS
-Ilit-Hen-
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Plan A (2, 3, 4, 5)
The newly arrived light cavalry report on the size of the Shadow Host. Nildron Klemar order for an all out attack to let the messanger sneak out and head for Otillien.

Plan B (3) Tactical Decision
Nildron order a Flank March. Army command is given to Nydia Thorne as Nildron accompany the light cavalry which will enter the battlefield on the 2. turn from the west.

Plan C (4) Tactical Decision
The defenders dig inn and awaits the attack. The bow guard is equipped with Stakes.

Plan D (5) Tactical Decision
Peasants litter possible choke points with beartraps and other quite annoying equipment and create Dangerous Terrain

Plan E (1)
The defenders man Prepared Positions.

EASTERN
ORDERS
-The Shadow Host-
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Plan A (2, 3, 4, 5)
Gringar fear that the element of surprise is lost due to the slow progress through the marshes and order an immediate assault.

Plan B (3) Tactical Decision
Even being delayed, Gringar keeps his head cool and may make a command roll off to prevent one Tactical Decision of the opponent.

Plan C (4) Tactical Decision
Gringar order a Flank March. Command is given to Harm A`rarta. Gringar lead his wolves which will enter the battlefield from the east on the 2. turn.

Plan D (5) Tactical Decision
Gringar deploy his deceitful mind and torch close by vegetation to conceal his troops deployment. Deception.

Plan E (1) Tactical Decision
Gringar line up his army and taunt the enemy and challenge the opposing leader. The opponent gains an aditional Tactical Decision.

Battle of Glassford

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Ilith-Hen 
PLAN A & C

The newly arrived light cavalry report on the size of the Shadow Host. Nildron Klemar order for an all out attack to let the messanger sneak out and head for Otillien.

The defenders dig inn and awaits the attack. The bow guard is equipped with Stakes.

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The Shadow Host 
PLAN A & D

Gringar fear that the element of surprise is lost due to the slow progress through the marshes and order an immediate assault.

Gringar deploy his deceitful mind and torch close by vegetation to conceal his troops deployment. Deception.

EASTERN
ORDERS
-The Great Host-
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Plan A (2, 3, 4, 5)
Text

Plan B (3)
Text

Plan C (4)
Text

Plan D (5)
Text

Confusion (1)
Text

Upcomming Dates

14.04.611
– Investigation-roll at the Pouch

15.04.611
– Western Realm Mobilize!!
– Dorgohul, Kheel and Olbrûk mobilize.

16.04.611
– Messengers arrive Bafalas from Dorn

– Investigation-roll at Pouch

17.04.611
– Jonna Port mobilize